Rastertek
- Battlefrog
- Posts: 69
- Joined: March 31st, 2015, 10:10 pm
- Location: Florida, United States of America
Rastertek
http://www.rastertek.com
I've heard that this is a good resource for learning DX11 and such, and I was thinking about learning from this once I get to a more advanced level.
What's your opinion?
I've heard that this is a good resource for learning DX11 and such, and I was thinking about learning from this once I get to a more advanced level.
What's your opinion?
Broc W.
Sole Member of Sledgehog Software, trademark and LLC status pending.
Sole Member of Sledgehog Software, trademark and LLC status pending.
Re: Rastertek
I learned quite a bit from these tutorials.
Curiosity killed the cat, satisfaction brought him back
Re: Rastertek
The number 1 source for Direct3D 11 tutorials is of course Planet Chili.
...but unless you have access to a time machine, you might have to settle for the RasterTek stuff, for the time being
RasterTek + MSDN should be enough to get a handle on the basics of the API.
...but unless you have access to a time machine, you might have to settle for the RasterTek stuff, for the time being
RasterTek + MSDN should be enough to get a handle on the basics of the API.
Chili
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- Posts: 4373
- Joined: February 28th, 2013, 3:23 am
- Location: Oklahoma, United States
Re: Rastertek
I agree it's pretty good, but I dislike the coding style.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com
Re: Rastertek
I was going to say the same, but didn't want to sound too 'catty'. (Not accusing you ofc papa )albinopapa wrote:I agree it's pretty good, but I dislike the coding style.
Chili
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- Posts: 4373
- Joined: February 28th, 2013, 3:23 am
- Location: Oklahoma, United States
Re: Rastertek
Our reasons may be different though. Not sure what "catty" means, so no offense?
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com
Re: Rastertek
Well it would be catty if I were shitting on another guy's content because it was similar to mine and I perceived him as some sort of a rival. I didn't want to come off like that so I omitted that comment, even though I feel like his style isn't really compatible with idiomatic, modern C++.
Still, the main goal is demonstration of how the API is used, and it does that job well enough I think.
Still, the main goal is demonstration of how the API is used, and it does that job well enough I think.
Chili
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- Posts: 4373
- Joined: February 28th, 2013, 3:23 am
- Location: Oklahoma, United States
Re: Rastertek
Ok, your issues are the same as mine.
I see your point and as a beginner at one point, I did like the idea of using bool returns and Init functions to avoid using/learning exceptions.
I see your point and as a beginner at one point, I did like the idea of using bool returns and Init functions to avoid using/learning exceptions.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com