Collision Functions
Collision Functions
I haven't been on here in a long time, so I'm sharing stuff that I've been working on. I'm including some files with this that handles various forms of collision testing: circle collision, point in circle, point in rectangle, line intersecting and more.
- Attachments
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- Collision.h
- (505 Bytes) Downloaded 238 times
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- Collision.cpp
- (1.61 KiB) Downloaded 259 times
Re: Collision Functions
I kinda surprised this doesn’t haven’t but 1 download. This is actually pretty nifty and quick as well.
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- Posts: 4373
- Joined: February 28th, 2013, 3:23 am
- Location: Oklahoma, United States
Re: Collision Functions
It's been kind of slow around here lately.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com
Re: Collision Functions
Yeah, Discord is where all the cool kids hang out these days. . .
Re: Collision Functions
Yep, the halcyon days of the forum are behind us it seems. Most of us scan the posts every now and then and sometimes reply. I posted a fun little challenge here a while back with naery a bite to be had
Chili
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- Posts: 4373
- Joined: February 28th, 2013, 3:23 am
- Location: Oklahoma, United States
Re: Collision Functions
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com