Just getting back into programming,... (yada yah!) But before I poop up the forums with a bunch of "beginner crap, that could be obviously answered by PLAYING AROUND WITH THE CODE"

Let me thank you for this graciously awesome dickchild of epic code!
I really like the layout of Project Twin, (the code is so sleek!)
1. Font object and DrawText, how can this be easiest implemented.
I used Font font; in World, and some issues, could a quick simple example be demonstrated?
(with that I can make diagnostics and menus to further my development.) Like implied politely before, I don't want to ask a zillion questions.

I want to trigger something like: (this would need to be easily parsed to a loadable text_file for actionscripts)
playsound
pause seconds or float
send_animation_command to a Sprite_keyID
display a font/text(parsed with) (#pauses before displaying more text# (@@secs to "auto_carriage_return"@@)
(also be able to shake_the_screen, or darken/tint/brighten the screen)
Could this POSSIBLY be an extension BONUS tutorial/lesson? THIS WOULD BE F*CKING AWESOME!!
2. Ouch! Animation, or Character (talk) or Melee Attack animation for example, (pick an choose!)
I'm using:
Glorf (my own twisted abomination/"creation" thing...LONG STORY...I'll tell ya later, lol.


For some reason, Chroma::Magenta doesn't work for transparency, lol. Not sure what's up with that, I hand-color-picked it with the tool in paint.
Perhaps, Magenta(especially inverted!) IS the SHITTIEST of COLORS.

Glorf::Glorf( const Vec2& pos )
:
pos( pos )
{
const auto pLegsSurface = Codex<Surface>::Retrieve(L"Images\\GlorphRun\\run00.bmp");
// walking animation //x y w h count surface hold time
animations.emplace_back(Animation(128, 0, 128, 64, 3, pLegsSurface, 0.9f));
// standing animation
animations.emplace_back(Animation(128, 0, 128, 64, 1, pLegsSurface, 10000.0f));
}
So I have a Glorph BASE, and some other accessories (GlorphFin_BARBEDWIRE for instance, or GLORPH_ATTACKTENTACLE_PHALIC_CACTUS)
How do I make a system inventory system (where I can 'bind parts' that are equipable items (or powerups)).
Let's say I want to swap out the Tentacle for a different one, or have (instead of a million attack items)...just a few types that "level up"?
Could have two (yes I'm asking for a lot here!) ProjectTwin videos on this...?
I still await the "Boss" video, to be released.
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THEREFORE, WE AWAIT THESE TUTORIALS, RELEASE THEM OR THE LITTLE TEDDY BEAR DIES!!!
MWA HA HA HA HA HA!!!