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Sampler problem

Posted: August 30th, 2020, 10:46 am
by aslanbey0158
ID3D11DeviceContext::DrawIndexed: The Pixel Shader unit
expects a Sampler to be set at Slot 0, but none is bound.
This is perfectly valid, as a NULL Sampler maps to default
Sampler state. However, the developer may not want to
rely on the defaults.