Advance Techniques for Resolving Circular Dependancies?

The Partridge Family were neither partridges nor a family. Discuss.
colorlessquark
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Joined: August 13th, 2020, 11:55 pm

Re: Advance Techniques for Resolving Circular Dependancies?

Post by colorlessquark » September 2nd, 2020, 12:12 am

Ok, thanks. Now I have something that starts to resemble something working. It still looks like a lot to get add more attacks/enemy types, but far better than other ideas I had. And I just realized the "Project Twin" series is in fact not a JRPG, but precisely the thing I should be looking at (action RPG). Oh well, it will be interesting to see how things compare.

Thanks for the insights!

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chili
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Re: Advance Techniques for Resolving Circular Dependancies?

Post by chili » September 2nd, 2020, 12:31 pm

Depend on abstractions, not concretions. That is the principle of dependency inversion.
Chili

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