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Raycaster In Chili Framework

Posted: July 4th, 2020, 5:38 am
by loz_bl2_mario
I've loved Wolfinstein 3-D since a long twelve minutes ago, and I was wondering if it was possible to make a raycaster type game in the chili framework. I'm rockin' a modified framework that can draw circles, rectangles, line, triangles, and entire sprites. I concocted it about 3 years ago, and haven't touched c++ since and I'm lookin' to get my groove back. I would also love to know how the "3D" levels in Super Mario Kart work. Any help is greatly appreciated!


I kept my old signature, but I don't know if it's true anymore. . . :|

Re: Raycaster In Chili Framework

Posted: July 5th, 2020, 3:23 pm
by chili
Yo, you might wanna check out a dude on YouTube who has videos on both those topics already. I forget the channel name, but I think one name he goes by is "one lone coder". Nevermind, just recalled it while typing this: javidx (or similar).

Re: Raycaster In Chili Framework

Posted: July 5th, 2020, 6:11 pm
by albinopapa
There's another youtuber that goes over ray casting to make a game like wolfenstein 3d, "The Coding Train" if I recall.

Re: Raycaster In Chili Framework

Posted: July 5th, 2020, 7:28 pm
by loz_bl2_mario
Thanks guys.