Raycaster In Chili Framework
Posted: July 4th, 2020, 5:38 am
I've loved Wolfinstein 3-D since a long twelve minutes ago, and I was wondering if it was possible to make a raycaster type game in the chili framework. I'm rockin' a modified framework that can draw circles, rectangles, line, triangles, and entire sprites. I concocted it about 3 years ago, and haven't touched c++ since and I'm lookin' to get my groove back. I would also love to know how the "3D" levels in Super Mario Kart work. Any help is greatly appreciated!
I kept my old signature, but I don't know if it's true anymore. . .
I kept my old signature, but I don't know if it's true anymore. . .