Raycaster In Chili Framework

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loz_bl2_mario
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Raycaster In Chili Framework

Post by loz_bl2_mario » July 4th, 2020, 5:38 am

I've loved Wolfinstein 3-D since a long twelve minutes ago, and I was wondering if it was possible to make a raycaster type game in the chili framework. I'm rockin' a modified framework that can draw circles, rectangles, line, triangles, and entire sprites. I concocted it about 3 years ago, and haven't touched c++ since and I'm lookin' to get my groove back. I would also love to know how the "3D" levels in Super Mario Kart work. Any help is greatly appreciated!


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chili
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Re: Raycaster In Chili Framework

Post by chili » July 5th, 2020, 3:23 pm

Yo, you might wanna check out a dude on YouTube who has videos on both those topics already. I forget the channel name, but I think one name he goes by is "one lone coder". Nevermind, just recalled it while typing this: javidx (or similar).
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albinopapa
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Re: Raycaster In Chili Framework

Post by albinopapa » July 5th, 2020, 6:11 pm

There's another youtuber that goes over ray casting to make a game like wolfenstein 3d, "The Coding Train" if I recall.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

loz_bl2_mario
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Joined: May 16th, 2020, 12:03 pm

Re: Raycaster In Chili Framework

Post by loz_bl2_mario » July 5th, 2020, 7:28 pm

Thanks guys.
I'm better than you, F*ck Off!


Formerly know as goldengamesTM

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