Spirograph/Double Pendulum help
Posted: May 13th, 2020, 10:20 pm
Hey!
So, recently I made a 3D spirograph (based on HW3D framework ofc).
https://imgur.com/a/ggfstr0 - some pics
https://drive.google.com/drive/folders/ ... kfcizCBz0j - exe download link
The most interesting thing about it - is the ability to observe the shape being drawn from 1st person.
Controls:
space - pause/continue
esc - switch between camera movement and using IMGUI (just like in default HW3D framework)
q - quit
change camera mode to view from 1st person (looks better when some complicated shape is already finished and you are tracing it for the second time. Resembles a view from a spaceship cock_pit)
If you have cool ideas about this project, I'd like to hear them!
However, initial idea was to make a 3D path tracing double pendulum. Sadly, I could not do it(
There is quite a lot of information about double pendulum on the internet, but very little about 3D version of it. To be exact, I didn't find a single useful formula. Ideally, something like CodingTrain uses in this https://www.youtube.com/watch?v=uWzPe_S-RVE video at 15:00.
Deriving such formula seems way too tedious, so I gave up.
If someone knows where to find the formula, please, let me know.
So, recently I made a 3D spirograph (based on HW3D framework ofc).
https://imgur.com/a/ggfstr0 - some pics
https://drive.google.com/drive/folders/ ... kfcizCBz0j - exe download link
The most interesting thing about it - is the ability to observe the shape being drawn from 1st person.
Controls:
space - pause/continue
esc - switch between camera movement and using IMGUI (just like in default HW3D framework)
q - quit
change camera mode to view from 1st person (looks better when some complicated shape is already finished and you are tracing it for the second time. Resembles a view from a spaceship cock_pit)
If you have cool ideas about this project, I'd like to hear them!
However, initial idea was to make a 3D path tracing double pendulum. Sadly, I could not do it(
There is quite a lot of information about double pendulum on the internet, but very little about 3D version of it. To be exact, I didn't find a single useful formula. Ideally, something like CodingTrain uses in this https://www.youtube.com/watch?v=uWzPe_S-RVE video at 15:00.
Deriving such formula seems way too tedious, so I gave up.
If someone knows where to find the formula, please, let me know.