Workaround for Mac

The Partridge Family were neither partridges nor a family. Discuss.
Post Reply
Stefan_B
Posts: 1
Joined: April 29th, 2020, 8:33 am

Workaround for Mac

Post by Stefan_B » April 29th, 2020, 8:36 am

I just stumbled over your great videos and wanted to start learning with them. Problem is that I am on a Mac and the Mac version of Visual Studio only supports C#. Do you have any advice of how to workaround? Bootcamp is sadly no option for me.
Thanks in advance!

albinopapa
Posts: 4373
Joined: February 28th, 2013, 3:23 am
Location: Oklahoma, United States

Re: Workaround for Mac

Post by albinopapa » April 29th, 2020, 6:45 pm

What about VS Code?

Also, the chili framework is DirectX based, you'd also need to port all the DX stuff to Ogl.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

Slidy
Posts: 80
Joined: September 9th, 2017, 1:19 pm

Re: Workaround for Mac

Post by Slidy » May 1st, 2020, 7:23 pm

FinalL made a fork thats been ported to OpenGL/glfw/glad: https://github.com/FinalL/chili_framework
Supposedly works on Linux, I'm guessing would also work on Mac.
Worth giving that a try.

Post Reply