hw 3d 21

The Partridge Family were neither partridges nor a family. Discuss.
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aslanbey0158
Posts: 52
Joined: April 15th, 2017, 10:48 am

hw 3d 21

Post by aslanbey0158 » April 20th, 2020, 10:29 am

At this file i get clear screen and back color, ok
but there are a few problems, i hope only 1 :)
Could you help me?
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hw3d-master - new_21_2.rar
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albinopapa
Posts: 4373
Joined: February 28th, 2013, 3:23 am
Location: Oklahoma, United States

Re: hw 3d 21

Post by albinopapa » April 23rd, 2020, 4:31 pm

After comparing your project to the hw21 End solution of the planetchili github repository, you are missing the Rasterizer State and the Output Merger State from the pipeline. The Rasterizer State includes the D3D11_VIEWPORT which tells D3D the size of the view frustum {left, top, width, height, mindepth, maxdepth }. This was also not set in your project. The Output Merger State includes the Render Target. This is the texture D3D uses to render your scene to, this was also not set in your poject.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

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