DX or OpenGL ?
Posted: April 18th, 2020, 5:34 am
Hi guys,
for my little game, I use SDL2, and I'm looking for a GUI (trying to make ImGUI or NanoGUI work, but Cmake is a pain in the ass when it comes with no explanation...).
But my question is : what can make me choose between DX or OpenGL. It seems that SDL2 accepts both of them, depending on the type of Renderer you open. And it seems that there are some implementation fo ImGui or NanoGui for DX and OL too...
I'm planning to develop the game for Windows (7-10). So What is the best choice ? Does any window compatible graphic card accept both standards ? Under windows, is one of them faster than the other ? In other word, what are the pros and cons of each solution ?
Thanks and have a nice day !
for my little game, I use SDL2, and I'm looking for a GUI (trying to make ImGUI or NanoGUI work, but Cmake is a pain in the ass when it comes with no explanation...).
But my question is : what can make me choose between DX or OpenGL. It seems that SDL2 accepts both of them, depending on the type of Renderer you open. And it seems that there are some implementation fo ImGui or NanoGui for DX and OL too...
I'm planning to develop the game for Windows (7-10). So What is the best choice ? Does any window compatible graphic card accept both standards ? Under windows, is one of them faster than the other ? In other word, what are the pros and cons of each solution ?
Thanks and have a nice day !