Cracktro :)

The Partridge Family were neither partridges nor a family. Discuss.
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Byteraver
Posts: 39
Joined: May 19th, 2016, 6:48 am

Cracktro :)

Post by Byteraver » October 8th, 2019, 9:35 pm

Hi Guys

I had some fun creating a little so called cracktro for your pleasure, it most prominent feature being the .mod replay routine in it (it has music!). Enjoy! Source on https://github.com/TheRealByteraver as always, it ain't cleaned up though as I really hacked this together in a few days. I attached a screenshot so you'll have an idea what it's about. Unpack the attached file and double click the "modplay.exe" file to start the replay.
screenshot.png
screenshot.png (68.46 KiB) Viewed 30 times
Peace out
- Erlando
Attachments
Intro.rar
(526.73 KiB) Downloaded 3 times

albinopapa
Posts: 3822
Joined: February 28th, 2013, 3:23 am
Location: Oklahoma, United States

Re: Cracktro :)

Post by albinopapa » October 9th, 2019, 8:33 am

Holy balls, the scrolling text on the bottom goes on for days. Nice effects and nice choice on the music.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

Byteraver
Posts: 39
Joined: May 19th, 2016, 6:48 am

Re: Cracktro :)

Post by Byteraver » October 9th, 2019, 5:48 pm

haha, the full text is in the file https://github.com/TheRealByteraver/RTS ... ne/intro.h if you don't want to wait for the scroller to finish ;). The major accomplishment here is the music replay routine, which took years to make. My first attempt was in Borland Pascal 7 and assembler, in the late nineties. At that time you still needed to write your own soundcard drivers, control the DMA and interrupt controllers directly etc. It could play .mod files only, on the legendary GRAVIS Ultrasound and the shitty SoundBlaster family of soundcards.

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