How to get the reticle color to change to red when hovering over a certain pixel?
Posted: August 3rd, 2019, 3:13 am
I tried this with (but doesn't work bc I don't know what I'm doing =])
Enemy1x is a stick figure looking dude for which I did not code the color change for y coordinates yet bc it didn't work for the x.
I would like the reticle to turn red when over the enemy. I probably don't need all these else statements bc EnemyTargeted is already set to false. Red in the gfx for the reticle is chr and g and b are chgb:
//Color change for reticle
if (EnemyTargeted)
{
chgb = 0;
chr = 250;
}
//Enemy1x targeted
if (chx == 52)
{
EnemyTargeted = true;
}
else
{
EnemyTargeted = false;
}
if (chx == 49)
{
EnemyTargeted = true;
}
else
{
EnemyTargeted = false;
}
if (chx == 50)
{
EnemyTargeted = true;
}
else
{
EnemyTargeted = false;
}
if (chx == 51)
{
EnemyTargeted = true;
}
else
{
EnemyTargeted = false;
}
if (chx== 52)
{
EnemyTargeted = true;
}
else
{
EnemyTargeted = false;
}
if (chx == 53)
{
EnemyTargeted = true;
}
else
{
EnemyTargeted = false;
}
if (chx == 54)
{
EnemyTargeted = true;
}
else
{
EnemyTargeted = false;
}
if (chx == 55)
{
EnemyTargeted = true;
}
else
{
EnemyTargeted = false;
}
Enemy1x is a stick figure looking dude for which I did not code the color change for y coordinates yet bc it didn't work for the x.
I would like the reticle to turn red when over the enemy. I probably don't need all these else statements bc EnemyTargeted is already set to false. Red in the gfx for the reticle is chr and g and b are chgb:
//Color change for reticle
if (EnemyTargeted)
{
chgb = 0;
chr = 250;
}
//Enemy1x targeted
if (chx == 52)
{
EnemyTargeted = true;
}
else
{
EnemyTargeted = false;
}
if (chx == 49)
{
EnemyTargeted = true;
}
else
{
EnemyTargeted = false;
}
if (chx == 50)
{
EnemyTargeted = true;
}
else
{
EnemyTargeted = false;
}
if (chx == 51)
{
EnemyTargeted = true;
}
else
{
EnemyTargeted = false;
}
if (chx== 52)
{
EnemyTargeted = true;
}
else
{
EnemyTargeted = false;
}
if (chx == 53)
{
EnemyTargeted = true;
}
else
{
EnemyTargeted = false;
}
if (chx == 54)
{
EnemyTargeted = true;
}
else
{
EnemyTargeted = false;
}
if (chx == 55)
{
EnemyTargeted = true;
}
else
{
EnemyTargeted = false;
}