The Partridge Family were neither partridges nor a family. Discuss.
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albinopapa
- Posts: 4373
- Joined: February 28th, 2013, 3:23 am
- Location: Oklahoma, United States
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by albinopapa » November 16th, 2018, 9:39 am
Ha, click bait
My current VS2017 release has some weird unwanted behavior, so I am hoping a lot of these issues get fixed in VS2019 as they seem to be nearing the end of development on VS2017.
One weird behavior is pressing Ctrl + right arrow when cursor is to the left of * or &, the caret jumps over the variable name to the next non-whitespace character.
void Function( const Bar& _bar );
Step 1: Caret is between r and &: void Function( const Bar
|& _bar );
Step 2: Press ctrl + right arrow
Step 3: Caret jumps left of ) : void Function( const Bar& _bar
|);
I've seen others complain about this, but I think it was pushed to the back burner as other issues were more pressing.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com
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Slidy
- Posts: 80
- Joined: September 9th, 2017, 1:19 pm
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by Slidy » December 6th, 2018, 6:07 am
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albinopapa
- Posts: 4373
- Joined: February 28th, 2013, 3:23 am
- Location: Oklahoma, United States
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by albinopapa » December 6th, 2018, 9:53 am
It seems that for now it's the Enterprise version that is previewed. I can't seem to find a community edition, so just use the Enterprise edition for now if you plan on previewing it.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com
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Stellhorn
- Posts: 1
- Joined: December 7th, 2018, 9:40 am
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by Stellhorn » December 8th, 2018, 2:26 pm
Do they generally release all the editions at the same time?
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albinopapa
- Posts: 4373
- Joined: February 28th, 2013, 3:23 am
- Location: Oklahoma, United States
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by albinopapa » December 8th, 2018, 4:53 pm
I don't remember.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com