future plan

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aslanbey0158
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future plan

Post by aslanbey0158 » October 8th, 2018, 10:14 am

I saw somewhere 3d programming's future plan. But I cant find that plan
I would ask where 3d programming's future plan was .

albinopapa
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Re: future plan

Post by albinopapa » October 8th, 2018, 2:45 pm

I believe he covers this stuff in the Update videos.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

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chili
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Re: future plan

Post by chili » October 8th, 2018, 3:00 pm

Yeah, you can find that kind of info in update videos, and also in the instruction videos (Tutorial 0) for each series.

In general, the plan for hw3d is to do 2-3 videos on winapi stuff, then the basic boilerplate needed to draw a simple triangle, show how to make the framework (since so many people ask), spend a lot of time on HLSL while implementing various shader effects, go into some useful settings in the boilerplate, and maybe also do deferred rendering.
Chili

aslanbey0158
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Joined: April 15th, 2017, 10:48 am

Re: future plan

Post by aslanbey0158 » October 9th, 2018, 6:13 am

will it cover stencil buffer ?

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chili
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Re: future plan

Post by chili » October 9th, 2018, 3:59 pm

Probability is fairly high, since I am considering covering shadow mapping in HW3D.
Chili

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