Reviving the dead thread to update you guys on what's been the big deal.
Without telling either myself or you guys, I accidentally put myself on hiatus with respect to Cubytes' development.
I apologize for this action. I was behaving selfish.
However, let's focus on what we're all here for: Cubytes, and where the hell is Alpha 3, and possibly more.
- Alpha 3 will contain the level loading technology with std::vector, and therefore new levels can be added and played around with. The release of Alpha 3 will be shortly, in a week or so. I promise this time. And if I don't deliver, I'll go live on Twitch and eat apples while you guys watch.
- Alpha 4 will contain a tutorial, designed for new players to teach them the mechanics, which is needed because noone will read a README. It'll also contain some new gameplay mechanics, such as moving obstacles and more of the Announcer, who will have a great impact on the story that is being planned.
- Alpha 5 will contain a proper menu and titlescreens, with the beginning and end images having more "atmosphere" than the current ones. It'll also have some internal refactoring, with some simplifications of the code. Also, I'll add some polish to the game, with nicer sound effects, and an icon.
- Alpha 6 will be another content update with in general more stuff. However, one other thing I'll do is lock down the Github from public to private, because eventually I want to sell Cubytes.
Beyond this stage, it gets a bit hazy. However, around Alpha 7 or 8 I want to release the game out of Alpha and onto the Beta stage, where squashing bugs and more content will be more of a priority than it is now. Also, in Beta I'll work on the two current modes I have in plan: Arcade and Story.
The Arcade mode will be typical: Complete these group of levels, oh look you have a bronze medal because you were slow. Things like that.
The Story mode will have a different experience, with no scores and simply gameplay with a story being thrown in there a little bit. Think of Story mode being a "tutorial" to Arcade mode.
I'd like to release this game around Q4 2017 or Q1 2018. Fingers crossed on that front, though, as I'm sure you guys are aware with me and deadlines at this point.
Also, I've taken someone's advice and soon after this post I should have the other versions uploaded to Dropbox and the forum, because apparently they couldn't download from MEGA, or something like that.
Doesn't hurt to have three places to download my games from
Sole Member of Sledgehog Software, trademark and LLC status pending.