Playing with PutPixel calls

The Partridge Family were neither partridges nor a family. Discuss.
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MrGodin
Posts: 721
Joined: November 30th, 2013, 7:40 pm
Location: Merville, British Columbia Canada

Playing with PutPixel calls

Post by MrGodin » September 24th, 2016, 7:38 pm

Just a little cheezy retro game i whipped up

Enter to start
P to pause
Space to capture ball
Attachments
Chili Framework 2016.zip
(117.7 KiB) Downloaded 128 times
Curiosity killed the cat, satisfaction brought him back

albinopapa
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Joined: February 28th, 2013, 3:23 am
Location: Oklahoma, United States

Re: Playing with PutPixel calls

Post by albinopapa » September 24th, 2016, 8:13 pm

Hey, a brick break clone, awesome.

I've wanted to make one for a while, but always shrugged it off because of my lack of creativity when setting up the bricks.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

MrGodin
Posts: 721
Joined: November 30th, 2013, 7:40 pm
Location: Merville, British Columbia Canada

Re: Playing with PutPixel calls

Post by MrGodin » September 24th, 2016, 9:36 pm

albinopapa wrote:Hey, a brick break clone, awesome.

I've wanted to make one for a while, but always shrugged it off because of my lack of creativity when setting up the bricks.
Yeah, lol from a start to finish project, it's pretty simple. I could have went over the top with it. Who knows, maybe someone will enhance it.
Curiosity killed the cat, satisfaction brought him back

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chili
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Re: Playing with PutPixel calls

Post by chili » September 25th, 2016, 2:09 am

Hmmm, I'm thinking of doing Arkanoid after we do snake game.

Nice code by the way!
Chili

MrGodin
Posts: 721
Joined: November 30th, 2013, 7:40 pm
Location: Merville, British Columbia Canada

Re: Playing with PutPixel calls

Post by MrGodin » September 25th, 2016, 3:26 am

chili wrote:Hmmm, I'm thinking of doing Arkanoid after we do snake game.

Nice code by the way!
Cool, it can be a fun game. I felt the code is sloppy, i did mean to clean it up.
Curiosity killed the cat, satisfaction brought him back

Byteraver
Posts: 60
Joined: May 19th, 2016, 6:48 am
Location: Belgium, Europe

Re: Playing with PutPixel calls

Post by Byteraver » September 26th, 2016, 8:01 pm

@Chili
Well we must be kindred spirits after all, since I'm working on an arkanoid clone myself since I finished my snake game earlier this year and posted it here ;) Still quite some work to do, working on the in-game level designer right now. When it is finished I'll post it here of course.
@ OP: can't compile your code, guess I need VC2015 or something. I'll have to install it one of these days ;)

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