MonoGame
- SpaceAnimation
- Posts: 245
- Joined: July 15th, 2013, 3:31 am
Re: MonoGame
Looks interesting. It's moved from XNA to C++?
To strive, to seek, to find, and not to yield.
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- Posts: 4373
- Joined: February 28th, 2013, 3:23 am
- Location: Oklahoma, United States
Re: MonoGame
Looks like it's C#.
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Re: MonoGame
A C# wrapper around the XNA framework, it would seem. Ugh. So, does that mean learning C# to use this, or can you write all your shit in C++ and just call it from the appropriate C# game loop, or whatever? And what's up with the little "subscripts" here and there? About references. Something to do with threading?
To strive, to seek, to find, and not to yield.
Re: MonoGame
listen : https://www.youtube.com/watch?v=U3I-elw7v58jkhippie wrote:A C# wrapper around the XNA framework, it would seem. Ugh. So, does that mean learning C# to use this, or can you write all your shit in C++ and just call it from the appropriate C# game loop, or whatever? And what's up with the little "subscripts" here and there? About references. Something to do with threading?
Re: MonoGame
You need to use C# for monogame, Its all a wrapper for DirectX, so you can just keep using C++ with DIrect3D
Re: MonoGame
Yeah, mono is like the open source cross-platform implementation of .net. So it's basically C#. Since it's mono, I think if you make a game with monogame it'll support other APIs depending on the target platform (e.g. it will run over top of OGL on a Linux machine). Might be interesting for cross platform stuff or for porting XNA stuff. Won't be able to get the performance of well-written C++ code though.
Chili
Re: MonoGame
This is just great. I started getting into this shit, now I'm liking it. Just what I needed - one more thing to take up my time. Oh, well. I guess it won't hurt to learn another language.
To strive, to seek, to find, and not to yield.
Re: MonoGame
Anyone else who's using this have a problem with the content pipeline or content project stuff?
To strive, to seek, to find, and not to yield.
Re: MonoGame
There are multiple ways to use the content pipeline, you can get the beta builds where they are working on a content pipeline, you can write your own, or you can install XNA and create a dummy project and just drop the resources into that content pipeline for conversion to xnb files and then copy them into your monogame project. There are multiple tutorials for using XNA pipeline in monogame.