Legendary Cannibal Frenzy V0.2.1
Legendary Cannibal Frenzy V0.2.1
This is my first time creating a platformer. No real levels or anything, just some tiles, buggy collision and a simple UI. I hope i can add some of chillies techniques to help make mine better .
Controls for current version:
Right click to place blocks.
Left click to pickup blocks.
Use the drop down menu to change block.
Arrow/WSAD keys to move.
Mouse to drag the menus around.
TAB to pause.
ESC to exit.
Telling me the state of your game when it became unplayable would really help me fix it
Controls for current version:
Right click to place blocks.
Left click to pickup blocks.
Use the drop down menu to change block.
Arrow/WSAD keys to move.
Mouse to drag the menus around.
TAB to pause.
ESC to exit.
Telling me the state of your game when it became unplayable would really help me fix it
- Attachments
-
- LCF v0.2.1.zip
- Many changes to game-play.
- (4.66 MiB) Downloaded 305 times
Last edited by GreatJake on December 24th, 2013, 3:33 am, edited 13 times in total.
- thetoddfather
- Posts: 338
- Joined: October 1st, 2012, 9:53 pm
- Location: Canada
Re: My first platformer
You will need these to run it.
Drop them in his project folder.
Drop them in his project folder.
- Attachments
-
- Extras.zip
- (598.67 KiB) Downloaded 286 times
- thetoddfather
- Posts: 338
- Joined: October 1st, 2012, 9:53 pm
- Location: Canada
Re: My first platformer
Looks awesome man. Crashes quite a bit on me tho. Not sure why.
Think I'm getting the concept down. I'm liking this.
Think I'm getting the concept down. I'm liking this.
- thetoddfather
- Posts: 338
- Joined: October 1st, 2012, 9:53 pm
- Location: Canada
Re: My first platformer
You put a lot of work into the graphics/font and it shows man. Grrrr, wonder why it keeps crashing. Props though. Those sprite sheets say a lot about how much you've put into the framework and game though. Hope to get her running smoothly here!!
Re: My first platformer
Huh.. Things I program always crash on other peoples computers :'( lol. It hasn't crashed on me once. I actually tried to implement multi-threading and that may be the reason. And thanks for those extra files, I added them directly to the release.thetoddfather wrote:Looks awesome man. Crashes quite a bit on me tho. Not sure why.
Think I'm getting the concept down. I'm liking this.
- thetoddfather
- Posts: 338
- Joined: October 1st, 2012, 9:53 pm
- Location: Canada
Re: My first platformer
I hear you bro, believe me. That avro game I'm working on, had to throw away a whole build because it compiled and ran in express, but I put the exe into a folder and crash. For the life of me I couldnt find the issue so had to redo all the work, testing it all the way. Hope you figure it out though, this looks really cool man.
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- Posts: 4373
- Joined: February 28th, 2013, 3:23 am
- Location: Oklahoma, United States
Re: My first platformer
locked up on me after a few minutes, started typing through the alphabet to see if anything else does anything and freeze.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com
Re: My first platformer
thetoddfather wrote:I hear you bro, believe me. That avro game I'm working on, had to throw away a whole build because it compiled and ran in express, but I put the exe into a folder and crash. For the life of me I couldnt find the issue so had to redo all the work, testing it all the way. Hope you figure it out though, this looks really cool man.
I just tried to synchronize the threads in the update and draw function. I think the problem may have been that while one thread was accessing the data and updating the other one was reading the data as it was being written too. It may be tricky to get them to work together but it gives you a nice FPS boost when they do workalbinopapa wrote: locked up on me after a few minutes, started typing through the alphabet to see if anything else does anything and freeze.
Re: My first platformer
for me it locked up right away on trying to run it, having to wait until the computer hard closes the app o.o
always available, always on, about ~10 years c/c++, java[script], win32/directx api, [x]html/css/php/some asp/sql experience. (all self taught)
Knows English, Spanish and Japanese.
[url=irc://irc.freenode.net/#pchili]irc://irc.freenode.net/#pchili[/url] [url=irc://luisr14.no-ip.org/#pchili]alt[/url] -- join up if ever want real-time help or to just chat --
Knows English, Spanish and Japanese.
[url=irc://irc.freenode.net/#pchili]irc://irc.freenode.net/#pchili[/url] [url=irc://luisr14.no-ip.org/#pchili]alt[/url] -- join up if ever want real-time help or to just chat --
Re: My first platformer
Yeah threads ftw! If you go to www.relisoft.com and check out their Win32 threading tutorial you'll see how I might eventually introduce inter-process communication and synchronization.
Chili