Re: Who's up for a group challenge?
Posted: May 30th, 2020, 5:11 am
Yeah, my outlook was " this is completely voluntary, so I can't just tell people what to do". If I had a project idea of my own, then maybe I would feel a little different, but this was suppose to be just a group of people throwing out ideas, then implementing those ideas that were agreed upon.
In one of the other projects I tried working on as a collab, the other person wanted descriptive variable names, comments and well documented git commits. I'm perfectly fine with the descriptive variable names as that mostly eliminates the need for comments ( which is what I told him ) and as far as the commits I didn't have a problem either since it's easier than looking through a diff, though there is that as well. The thing that got me is one day we had an argument about a variable name I had used. It wasn't very descriptive as I didn't know what else to call it. He suggested a name equally as ambiguous, so I told him to finish the project on his own if he's going to knit-pick.
Another person I tried working with lacked any sort of confidence in his abilities and he just disappeared, kind of like I did.
Another project had me as a solo programmer trying to create a pretty ambitious game. The art assets were taken care of, but considering the main mechanic for the game was network play and I have pretty much no experience with networking progress was pretty slow as I had to learn as I went. Well, progress was not fast enough for the guy and he lost interest in that project and suggested working on a different code base ( Final Fantasy 11 if I recall ). The code is pre-C++11 so there are a few hacks here and there that got me confused and side-tracked. Needless to say, I had to bow out because it was way over my head.
The last team project I tried being a part of, fell a part pretty quick. Instead of having tasks, the idea was to have each person basically make a version of the game and vote on which to keep. Well, one of us three is pretty knowledgeable with C++ and programming in general so I found it kind of pointless to even participate as this guy knocked his version out in a couple of hours. I think that kind of deterred me and the other guy from continuing with the project.
I'd love to start up another group game, though, this time I think I'd like to have a pretty good plan in place before attempting it again.
As far as helping on open source projects, this one is a tough one for me. It's been awhile since I've made the attempt and I've learned a lot since that last time so maybe I'll try again.
In one of the other projects I tried working on as a collab, the other person wanted descriptive variable names, comments and well documented git commits. I'm perfectly fine with the descriptive variable names as that mostly eliminates the need for comments ( which is what I told him ) and as far as the commits I didn't have a problem either since it's easier than looking through a diff, though there is that as well. The thing that got me is one day we had an argument about a variable name I had used. It wasn't very descriptive as I didn't know what else to call it. He suggested a name equally as ambiguous, so I told him to finish the project on his own if he's going to knit-pick.
Another person I tried working with lacked any sort of confidence in his abilities and he just disappeared, kind of like I did.
Another project had me as a solo programmer trying to create a pretty ambitious game. The art assets were taken care of, but considering the main mechanic for the game was network play and I have pretty much no experience with networking progress was pretty slow as I had to learn as I went. Well, progress was not fast enough for the guy and he lost interest in that project and suggested working on a different code base ( Final Fantasy 11 if I recall ). The code is pre-C++11 so there are a few hacks here and there that got me confused and side-tracked. Needless to say, I had to bow out because it was way over my head.
The last team project I tried being a part of, fell a part pretty quick. Instead of having tasks, the idea was to have each person basically make a version of the game and vote on which to keep. Well, one of us three is pretty knowledgeable with C++ and programming in general so I found it kind of pointless to even participate as this guy knocked his version out in a couple of hours. I think that kind of deterred me and the other guy from continuing with the project.
I'd love to start up another group game, though, this time I think I'd like to have a pretty good plan in place before attempting it again.
As far as helping on open source projects, this one is a tough one for me. It's been awhile since I've made the attempt and I've learned a lot since that last time so maybe I'll try again.