Who's up for a group challenge?

The Partridge Family were neither partridges nor a family. Discuss.
mmmmmm
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Joined: August 12th, 2013, 6:33 am

Re: Who's up for a group challenge?

Post by mmmmmm » September 4th, 2013, 11:22 am

I want to join :)

albinopapa
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Location: Oklahoma, United States

Re: Who's up for a group challenge?

Post by albinopapa » September 4th, 2013, 1:38 pm

@mmmmmm, what style of game would you like to do for the first project?

If we can all choose something that would be small enough to finish in say two to three months we wouldn't loose the interest of too many people. I have no idea who big a project would have to be to complete in a few months by the way.

We need a good balance between challenging and manageable. Small enough to feel accomplishment, large enough to make it worth a team effort.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

mmmmmm
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Joined: August 12th, 2013, 6:33 am

Re: Who's up for a group challenge?

Post by mmmmmm » September 4th, 2013, 3:44 pm

i would favor an action-rpg.

paapcity
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Location: Netherlands

Re: Who's up for a group challenge?

Post by paapcity » September 4th, 2013, 5:12 pm

im interested also. i love fps especialy coop. but im in anything that gonna be be made, like whatever it will be, its a great learning process. but it should be very organized , what i think is harder then the coding :)
But the idee is great. create something together, and see /learn how other ppl would do it, instead of your own code.
Hope this gonna work, and if i can help with the organizing part, just shout.

Marcel

albinopapa
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Location: Oklahoma, United States

Re: Who's up for a group challenge?

Post by albinopapa » September 4th, 2013, 9:35 pm

Depending on over head view or side

view, or even 3D elements of game play

and what is required to be coded, this

list may not be complete.

Role Playing Game
-----------------------
Hero(es)/Heroine(s)
-move (with overhead view, up, down,

left, right; with horizontal view, left

and right)
-jump (mostly used with horizontal

view)
-fall (can be used for either view)
-attack (the act of not strength)
-health
-hp (hit points)
-strength (strength of attack)
-mp (magic points, mana)
-inventory
-armor
-speed(movement, attack, spell cast)
-base ability/skill tree(class, guild

and/or race determined)

Enemies
-Same stats as hero(es) and heroine(s)
-AI (simple to complex
-set path or path finding

Levels
(OVERHEAD VIEW)
-main(usually used to travel between

dungeons, is large and free roaming.)
-villages,towns,camps(where you can

talk to locals, buy upgrades and rest

to regain health)
-"dungeons"(the areas the objectives

are completed, doesn't have to be a

dungeon, this is usually where the

action is and loot.)
(SIDE VIEW)
Think Metroid <- action/adventure/RPG
-main(large vertical and horizontal

main area that leads to other areas

with seperate objectives)
-dungeons(items are usually hidden

through out the seperate dungeons such

as health and equipment upgrades)
+platformer characteristics
(3D VIEW)
Can be a combination of the other two.

Audio
+platformer characteristics

Controls
(OVERHEAD VIEW)
-keyboard(this style doesn't usually

need quick movements besides attacks so

would be ok)
-gamepad(not necessarily needed)
(SIDE VIEW)
+platformer characteristics(a

platformer style RPG would need quick

comfortable movements)
(3D VIEW)
+platformer characteristics

Animation
-characters
-liquids
-spells
-debris

Menu
-opening/main(choose options, new/load

game, exit)
-ingame(save/quit game, options
-options (sound/music levels, controls)

Overlay/HUD
-health meter
-score
-current item(such as type of weapon or

special ability)

Collision
-characters
-objects in level
-power-ups
-projectiles

I haven't played many RPG's in the past few years besides Vindictus (MMORPG) and Borderlands 1&2 (FPS RPG). While Vindictus does follow the old style rpg's, Borderlands has a somewhat different approach. In Borderlands, almost every map has "shops" as well as objectives and loot.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

albinopapa
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Joined: February 28th, 2013, 3:23 am
Location: Oklahoma, United States

Re: Who's up for a group challenge?

Post by albinopapa » September 5th, 2013, 12:04 am

@cameron - would you like to add your vote?

@nG Inverse - was wondering if you had a vote or were you just offering some advice?
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

nG Inverse
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Re: Who's up for a group challenge?

Post by nG Inverse » September 5th, 2013, 2:57 am

I don't really have a vote. I am willing to contribute no matter what path this project takes.

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chili
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Re: Who's up for a group challenge?

Post by chili » September 5th, 2013, 3:57 am

This could be awesome albinopapa, nice initiative. I think you have the right idea as well; you need to keep your goals realistic. It's fun to dream about all the snazzy things you want to be able to do in the game, but first get the basic mechanics down and then worry about the horse armor.

As for the first project, a shooter would probably be the easiest to implement. The main thing will probably be to develop a concept that requires minimal art resources. Stealing art from other games is an option if you don't plan on any sort of wide release.
Chili

albinopapa
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Location: Oklahoma, United States

Re: Who's up for a group challenge?

Post by albinopapa » September 5th, 2013, 4:29 am

@Chili
When you say shooter, do you mean first/third person shooter or side scroll shooter like Contra?
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

mmmmmm
Posts: 38
Joined: August 12th, 2013, 6:33 am

Re: Who's up for a group challenge?

Post by mmmmmm » September 5th, 2013, 6:01 am


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