Who's up for a group challenge?
Re: Who's up for a group challenge?
I want to join
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Re: Who's up for a group challenge?
@mmmmmm, what style of game would you like to do for the first project?
If we can all choose something that would be small enough to finish in say two to three months we wouldn't loose the interest of too many people. I have no idea who big a project would have to be to complete in a few months by the way.
We need a good balance between challenging and manageable. Small enough to feel accomplishment, large enough to make it worth a team effort.
If we can all choose something that would be small enough to finish in say two to three months we wouldn't loose the interest of too many people. I have no idea who big a project would have to be to complete in a few months by the way.
We need a good balance between challenging and manageable. Small enough to feel accomplishment, large enough to make it worth a team effort.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com
Re: Who's up for a group challenge?
i would favor an action-rpg.
Re: Who's up for a group challenge?
im interested also. i love fps especialy coop. but im in anything that gonna be be made, like whatever it will be, its a great learning process. but it should be very organized , what i think is harder then the coding
But the idee is great. create something together, and see /learn how other ppl would do it, instead of your own code.
Hope this gonna work, and if i can help with the organizing part, just shout.
Marcel
But the idee is great. create something together, and see /learn how other ppl would do it, instead of your own code.
Hope this gonna work, and if i can help with the organizing part, just shout.
Marcel
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- Joined: February 28th, 2013, 3:23 am
- Location: Oklahoma, United States
Re: Who's up for a group challenge?
Depending on over head view or side
view, or even 3D elements of game play
and what is required to be coded, this
list may not be complete.
Role Playing Game
-----------------------
Hero(es)/Heroine(s)
-move (with overhead view, up, down,
left, right; with horizontal view, left
and right)
-jump (mostly used with horizontal
view)
-fall (can be used for either view)
-attack (the act of not strength)
-health
-hp (hit points)
-strength (strength of attack)
-mp (magic points, mana)
-inventory
-armor
-speed(movement, attack, spell cast)
-base ability/skill tree(class, guild
and/or race determined)
Enemies
-Same stats as hero(es) and heroine(s)
-AI (simple to complex
-set path or path finding
Levels
(OVERHEAD VIEW)
-main(usually used to travel between
dungeons, is large and free roaming.)
-villages,towns,camps(where you can
talk to locals, buy upgrades and rest
to regain health)
-"dungeons"(the areas the objectives
are completed, doesn't have to be a
dungeon, this is usually where the
action is and loot.)
(SIDE VIEW)
Think Metroid <- action/adventure/RPG
-main(large vertical and horizontal
main area that leads to other areas
with seperate objectives)
-dungeons(items are usually hidden
through out the seperate dungeons such
as health and equipment upgrades)
+platformer characteristics
(3D VIEW)
Can be a combination of the other two.
Audio
+platformer characteristics
Controls
(OVERHEAD VIEW)
-keyboard(this style doesn't usually
need quick movements besides attacks so
would be ok)
-gamepad(not necessarily needed)
(SIDE VIEW)
+platformer characteristics(a
platformer style RPG would need quick
comfortable movements)
(3D VIEW)
+platformer characteristics
Animation
-characters
-liquids
-spells
-debris
Menu
-opening/main(choose options, new/load
game, exit)
-ingame(save/quit game, options
-options (sound/music levels, controls)
Overlay/HUD
-health meter
-score
-current item(such as type of weapon or
special ability)
Collision
-characters
-objects in level
-power-ups
-projectiles
I haven't played many RPG's in the past few years besides Vindictus (MMORPG) and Borderlands 1&2 (FPS RPG). While Vindictus does follow the old style rpg's, Borderlands has a somewhat different approach. In Borderlands, almost every map has "shops" as well as objectives and loot.
view, or even 3D elements of game play
and what is required to be coded, this
list may not be complete.
Role Playing Game
-----------------------
Hero(es)/Heroine(s)
-move (with overhead view, up, down,
left, right; with horizontal view, left
and right)
-jump (mostly used with horizontal
view)
-fall (can be used for either view)
-attack (the act of not strength)
-health
-hp (hit points)
-strength (strength of attack)
-mp (magic points, mana)
-inventory
-armor
-speed(movement, attack, spell cast)
-base ability/skill tree(class, guild
and/or race determined)
Enemies
-Same stats as hero(es) and heroine(s)
-AI (simple to complex
-set path or path finding
Levels
(OVERHEAD VIEW)
-main(usually used to travel between
dungeons, is large and free roaming.)
-villages,towns,camps(where you can
talk to locals, buy upgrades and rest
to regain health)
-"dungeons"(the areas the objectives
are completed, doesn't have to be a
dungeon, this is usually where the
action is and loot.)
(SIDE VIEW)
Think Metroid <- action/adventure/RPG
-main(large vertical and horizontal
main area that leads to other areas
with seperate objectives)
-dungeons(items are usually hidden
through out the seperate dungeons such
as health and equipment upgrades)
+platformer characteristics
(3D VIEW)
Can be a combination of the other two.
Audio
+platformer characteristics
Controls
(OVERHEAD VIEW)
-keyboard(this style doesn't usually
need quick movements besides attacks so
would be ok)
-gamepad(not necessarily needed)
(SIDE VIEW)
+platformer characteristics(a
platformer style RPG would need quick
comfortable movements)
(3D VIEW)
+platformer characteristics
Animation
-characters
-liquids
-spells
-debris
Menu
-opening/main(choose options, new/load
game, exit)
-ingame(save/quit game, options
-options (sound/music levels, controls)
Overlay/HUD
-health meter
-score
-current item(such as type of weapon or
special ability)
Collision
-characters
-objects in level
-power-ups
-projectiles
I haven't played many RPG's in the past few years besides Vindictus (MMORPG) and Borderlands 1&2 (FPS RPG). While Vindictus does follow the old style rpg's, Borderlands has a somewhat different approach. In Borderlands, almost every map has "shops" as well as objectives and loot.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com
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- Posts: 4373
- Joined: February 28th, 2013, 3:23 am
- Location: Oklahoma, United States
Re: Who's up for a group challenge?
@cameron - would you like to add your vote?
@nG Inverse - was wondering if you had a vote or were you just offering some advice?
@nG Inverse - was wondering if you had a vote or were you just offering some advice?
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com
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- Posts: 115
- Joined: April 27th, 2012, 11:49 pm
Re: Who's up for a group challenge?
I don't really have a vote. I am willing to contribute no matter what path this project takes.
Re: Who's up for a group challenge?
This could be awesome albinopapa, nice initiative. I think you have the right idea as well; you need to keep your goals realistic. It's fun to dream about all the snazzy things you want to be able to do in the game, but first get the basic mechanics down and then worry about the horse armor.
As for the first project, a shooter would probably be the easiest to implement. The main thing will probably be to develop a concept that requires minimal art resources. Stealing art from other games is an option if you don't plan on any sort of wide release.
As for the first project, a shooter would probably be the easiest to implement. The main thing will probably be to develop a concept that requires minimal art resources. Stealing art from other games is an option if you don't plan on any sort of wide release.
Chili
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- Posts: 4373
- Joined: February 28th, 2013, 3:23 am
- Location: Oklahoma, United States
Re: Who's up for a group challenge?
@Chili
When you say shooter, do you mean first/third person shooter or side scroll shooter like Contra?
When you say shooter, do you mean first/third person shooter or side scroll shooter like Contra?
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com