Visual Studio 2013

The Partridge Family were neither partridges nor a family. Discuss.
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LuX
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Visual Studio 2013

Post by LuX » August 4th, 2013, 10:29 pm

Anyone tried it? Seem pretty cool. Unlike 2012 it looks neat, like a 2012 with the theme of 2010. It also comes with new helpful stuff like automatically writes both parentheses and squigglies. As well as the "initializer_list" that lets you create an array in the function parameters, etc.

One annoying thing that comes up every now and then is that my game crashes and then it says could not fine memcpy.asm, even that I have told it a million times now where to find it...

Also appears as if it compiles better: in 2010 and 2012 my game run at 275 fps, with the 2013 build it runs 310 fps.
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LuisR14
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Re: Visual Studio 2013

Post by LuisR14 » August 5th, 2013, 12:11 am

must have some better runtime optimizations o.o (and dam, they're coming up with 2013 and i haven't even tried out 2012 xD)
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LuX
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Re: Visual Studio 2013

Post by LuX » August 5th, 2013, 9:54 am

Yeah. I downloaded 2012 some time ago but didn't like it too much. Now got 2013.

Also found some cool stuff in it that at least VS 2010 didn't have: When using the find and replace it will hi-light all found blocks as you type, so you don't have to guess if it found the right blocks. Also let's you automatically format code lines, which can be customized in the tools so it formats automatically the way you like it. That's really helpful.

You can also run the program through some profilers to see what in your program uses the most resources so you can optimize easily.
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Syncan
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Re: Visual Studio 2013

Post by Syncan » August 5th, 2013, 10:00 am

Somewhere at MSDN I read a time ago that you cannot make DirectX applications in Windows 8, using Visual Studio 2012. So I expected the same at the 2013 version.
That's why I did not even try it, but according to Lux's first post that is not true??

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LuX
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Re: Visual Studio 2013

Post by LuX » August 5th, 2013, 10:35 am

Only thing I heard is that Micro$oft tries to force you use Dx11, at least for metro apps, but who would want to make metro apps : -D

The DirectX SDK is just included in the W8 SDK now, so it's not separate. You can very well make DirectX apps with it. What else would you use?

Also found this page: http://msdn.microsoft.com/en-us/library ... 63275.aspx
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clau007
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Re: Visual Studio 2013

Post by clau007 » August 5th, 2013, 11:14 am

I'm using It since I moved from Win7 to Win8 and It's pretty cool! I like the sweetie dark theme ;)

http://imageshack.us/f/713/nyys.png/

Never had compiling problems, though.

Syncan
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Re: Visual Studio 2013

Post by Syncan » August 5th, 2013, 11:26 am

LuX wrote:Only thing I heard is that Micro$oft tries to force you use Dx11, at least for metro apps, but who would want to make metro apps : -D

The DirectX SDK is just included in the W8 SDK now, so it's not separate. You can very well make DirectX apps with it. What else would you use?
I got some programs made using a book "Learn VB.net through game programming" by Taggliaferri and those programs did not work anymore on Windows 8.
They didn't run because of a function "InitializeComponent". I figured out that this function has become obsolate in later .NET Frameworks.
That's why I was afraid that Visual C++ 2013 would cause the same problem.
I am just happy when that is not the case :)
Thanks, I bookmarked that!

rootcode
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Re: Visual Studio 2013

Post by rootcode » August 5th, 2013, 2:05 pm

I've tried it and it's pretty cool as usual. I always like to try out new builds of VS

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LuX
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Re: Visual Studio 2013

Post by LuX » August 5th, 2013, 9:05 pm

Huh solved my memcpy error now. That really bugged me for the whole day. Apparently I was just trying to copy too many vertices. Sucks how it breaks inside the memcpy file and not where the memcpy was called, or maybe I missed something...
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Nosferatu
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Re: Visual Studio 2013

Post by Nosferatu » August 5th, 2013, 9:24 pm

Didn't know 2013 is already out :o gonna try it asap!

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