Playing around.

The Partridge Family were neither partridges nor a family. Discuss.
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thetoddfather
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Playing around.

Post by thetoddfather » October 23rd, 2012, 1:17 am

Hey everyone,

Had a bit of fun the last few days practicing all the concepts from past tutorials. Thought I'd share my tinkerings so far.

Toddfather.
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BitOFun.zip
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thetoddfather
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Re: Playing around.

Post by thetoddfather » October 23rd, 2012, 1:21 am

Oh sorry, arrows move, Control makes you run. Space is jump. Running jumps go higher ...

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thetoddfather
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Re: Playing around.

Post by thetoddfather » October 23rd, 2012, 1:50 am

Oh crap, put an older one up, this one fixed a couple glitches and Enter is to reset as well
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BitOFun 0.1.zip
Should work now...
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thetoddfather
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Re: Playing around.

Post by thetoddfather » October 23rd, 2012, 5:50 am

Made some quick changes to make it a playable game for anyone interested.

Has a couple collision detection issues and crashes occasionally... Kinda fun for a day's work tho.

Time for bed...
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BitOFun 0.2.zip
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chili
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Re: Playing around.

Post by chili » October 23rd, 2012, 1:17 pm

I think the burp sound ruptured my eardrum. Good work though, did you implement the scrolling yourself from scratch?
Chili

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LuX
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Re: Playing around.

Post by LuX » October 23rd, 2012, 1:54 pm

Pretty interesting game you have there. Kinda gets hard after you have two smileys rolling on the last platform with annoying timing.
ʕ •ᴥ•ʔ

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thetoddfather
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Re: Playing around.

Post by thetoddfather » October 23rd, 2012, 6:15 pm

Hahaha, ya, it's a little loud. The scrolling background is mostly borrowed and migrated into the Dude program, with some alterations and the inclusion of the scrolling rectangles. The biggest challenge came from getting faces and rects not to show up on the other side when scrolling.

Ya Lux, I think my record is six last night haha, maybe I'll put in the high scores thing today lol.
The timing was fun to code. They accelerate after leaving an edge up to their max speed, then slow down as they approach the edges (Wouldn't want to fall!) Then they wait at the edge and repeat. Every time you get the goal the wait time decrements while the max speed increases, but all new ones start with stock specs.

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thetoddfather
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Re: Playing around.

Post by thetoddfather » October 23rd, 2012, 6:16 pm

** borrowed and migrated from EX + Alpha **

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thetoddfather
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Re: Playing around.

Post by thetoddfather » October 24th, 2012, 7:02 am

Finished this silly little project, at least for awhile lol.

Think you're dude enough to beat it before you get bored? Pretty much just luck of the random placements if you do beat it, but I did.

High Scores are in and working now, lemme know how high you get before bordom sets in haha.

I actually learned a lot from this little project :)
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Dude 1.zip
Sleepy time.
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chili
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Re: Playing around.

Post by chili » October 27th, 2012, 4:03 am

I got 2 three times. That sound effect for reaching the goal makes me want to play FF6. :P
Chili

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