Search found 69 matches

by Battlefrog
June 19th, 2017, 2:36 am
Forum: Everything
Topic: Cubytes / AssaultCube Devlog - REVIVAL
Replies: 37
Views: 26146

Re: Cubytes / AssaultCube Devlog - REVIVAL

I created a Trello board for monitoring my progress on the game.

It won't die, I promise.

https://trello.com/b/TiNYWGFh/cubytes
by Battlefrog
June 19th, 2017, 1:44 am
Forum: Everything
Topic: Cubytes / AssaultCube Devlog - REVIVAL
Replies: 37
Views: 26146

Re: Cubytes / AssaultCube Devlog - REVIVAL

Encapsulated the shit outta the level code, or at least the things I NEED to encapsulate. :lol: Tomorrow I'll work through the Intermediate series to FileIO, and see if that solves my problems :P Here's the code, if any of you are interested. #pragma once #include "Block.h" #include "Player.h" #incl...
by Battlefrog
June 18th, 2017, 8:05 pm
Forum: Everything
Topic: [HELP] Grid based collision
Replies: 1
Views: 1287

Re: [HELP] Grid based collision

Forgot this -> ] :)
by Battlefrog
June 18th, 2017, 5:18 pm
Forum: Everything
Topic: Learning
Replies: 4
Views: 1859

Re: Learning

ceofil wrote:How do you deal with burnouts?
The best way is to imagine yourself 2 or 3 years down the line not doing the thing you wanted because you didn't feel like it.

You feel like shit, so you keep working at it.
by Battlefrog
June 18th, 2017, 5:13 pm
Forum: Everything
Topic: Using virtualbox to play with C++
Replies: 6
Views: 2363

Re: Using virtualbox to play with C++

chili wrote:What cpu does your mac have?
Just going to take a wild guess and a Intel i3/5 or a Xeon.
by Battlefrog
June 18th, 2017, 3:38 am
Forum: Everything
Topic: Cubytes / AssaultCube Devlog - REVIVAL
Replies: 37
Views: 26146

Re: Cubytes / AssaultCube Devlog - REVIVAL

Alright, I finished a rough state of level loading. Next up on the agenda is to figure out FileIO, so I can load information about levels from txt files. It'll make it easier to maintain and create levels. After that I'll be working on getting the system to work in the game. :) Hold tight. Alpha 3 w...
by Battlefrog
June 17th, 2017, 6:06 pm
Forum: Everything
Topic: Cubytes / AssaultCube Devlog - REVIVAL
Replies: 37
Views: 26146

Re: Cubytes / AssaultCube Devlog - REVIVAL

Sorry about the iterator thing, don't have your code, so couldn't test what I wrote. You're fine albinopapa. Besides, you gave me inspiration! Not sure what that is but it looks cool. :lol: New project in the works after Cubytes. It'll be using Unity, and it'll be quite odd. It'll be a exploration ...
by Battlefrog
June 17th, 2017, 3:46 am
Forum: Everything
Topic: Cubytes / AssaultCube Devlog - REVIVAL
Replies: 37
Views: 26146

Re: Cubytes / AssaultCube Devlog - REVIVAL

Tonight went alright. As albinopapa suggested, I implimented his advice - slightly. For some reason, I couldn't get the iterator working (Most likely because I didn't know how it works :lol: ), so I settled for this instead: bool foundLevel = false; if (foundLevel == false) { for (int i = 0; i < num...
by Battlefrog
June 17th, 2017, 1:20 am
Forum: Everything
Topic: Cubytes / AssaultCube Devlog - REVIVAL
Replies: 37
Views: 26146

Re: Cubytes / AssaultCube Devlog - REVIVAL

Cooked up something for the project after Cubytes is finished. GX19 is the working title. https://i.imgur.com/FlTOjdy.png And yes, that's what the game will look like. I'm aiming for a old graphics card showcase look. (But apparently way shittier... :lol: ) Also, not far off from LSD: Dream Emulator...
by Battlefrog
June 16th, 2017, 5:25 pm
Forum: Everything
Topic: Cubytes / AssaultCube Devlog - REVIVAL
Replies: 37
Views: 26146

Re: Cubytes / AssaultCube Devlog - REVIVAL

Wow albinopapa, that's pretty neat! :D

For sure I'll put that in!