Search found 189 matches
- February 28th, 2018, 2:31 pm
- Forum: Everything
- Topic: Attack on the Forest
- Replies: 57
- Views: 21304
Re: Attack on the Forest
I'll do that if I find some time, thanks for answering! I've recently been trying to get a state machine working (like is shown in gameprogrammingpatterns.com ) but it really hates the inheritance I've got going on. https://github.com/Zedtho/Attack-on-TheBeardForest/tree/Sprites Does anyone understa...
- February 21st, 2018, 1:06 pm
- Forum: Everything
- Topic: Attack on the Forest
- Replies: 57
- Views: 21304
Re: Attack on the Forest
I think I can use Destrect() and Sourcerect() for that, it doesn't do it automatically (I have a mp4 file showing that but can't send it here) Actually, I might have one of the earlier frameworks then Would you know how I can update it? Should I just steal the files from your framework (not files li...
- February 20th, 2018, 6:47 pm
- Forum: Everything
- Topic: Enabling intellisense with templates using traits
- Replies: 1
- Views: 1098
Re: Enabling intellisense with templates using traits
Lemme comment here so that I remember to read this when I'm finally at that bit in the tutorial.
Thanks for making an effort to tell us about this stuff!
Thanks for making an effort to tell us about this stuff!
- February 20th, 2018, 5:18 pm
- Forum: Everything
- Topic: Attack on the Forest
- Replies: 57
- Views: 21304
Re: Attack on the Forest
Thanks a lot! That's really helpful! I'll think a bit about the rect thing then.
- February 20th, 2018, 10:27 am
- Forum: Everything
- Topic: Attack on the Forest
- Replies: 57
- Views: 21304
Re: Attack on the Forest
Hey Albinopapa, I've got a question about your framework. I'm trying to clamp all the characters in the game to the screen, but I've got one problem. When new entities spawn to attack the character, they have to spawn a bit off-screen and walk towards the character. My question is if it's possible t...
- February 19th, 2018, 8:40 pm
- Forum: Everything
- Topic: Attack on the Forest
- Replies: 57
- Views: 21304
Re: Attack on the Forest
Thanks for answering albinopapa!
- February 19th, 2018, 5:27 pm
- Forum: Everything
- Topic: Attack on the Forest
- Replies: 57
- Views: 21304
Re: Attack on the Forest
It's been a while, just want to update some information: New repo is at https://github.com/Zedtho/Attack-on-TheBeardForest/ (Check the Sprites branch) I'm still working on the sprites, most of them will probably be reworked. One question I'd like to ask is why it's so slow in debug mode. I'm aware t...
- February 10th, 2018, 12:45 pm
- Forum: Everything
- Topic: Back!
- Replies: 2
- Views: 1413
Re: Back!
Thanks for answering, I'll be sure to do that!
- February 10th, 2018, 9:56 am
- Forum: Everything
- Topic: Back!
- Replies: 2
- Views: 1413
Back!
Hey guys it's been a while! I had some irl stuff get in between my programming, but here I am! Just a quick question, what should I do to get back in to programming? Rewatch the series? Anyways, I'm happy to be back! Edit: Have there been any changes to your graphics framework Albinopapa? I remember...
- September 5th, 2017, 3:16 pm
- Forum: Everything
- Topic: Attack on the Forest
- Replies: 57
- Views: 21304
Re: Attack on the Forest
It's been a while! Nothing new yet, just working on the structure of the code atm. Got a question, though. I've been trying to figure out how to make a keyboard input switch, something like: switch(VectorOfAllKeyboardInput) //For statement to loop through all of the currently pressed keys { case W: ...