Search found 721 matches
- February 7th, 2014, 8:55 pm
- Forum: Everything
- Topic: [Solved] What does this error mean?
- Replies: 3
- Views: 1468
Re: What does this error mean?
Seems like maybe you ran out of bounds on an array during destructing ?. I had this error before and i think it was due to overrunning array sizes ... hard to say without code.
- February 7th, 2014, 8:45 pm
- Forum: Everything
- Topic: Breaks, speeding into the up direction.
- Replies: 9
- Views: 3202
Re: Breaks, speeding into the up direction.
I ran this on my machine and all was well except for the same issue i had, was when i press left - up - space, the space key gets nulled and doesn't respond but only with that 3 key combo. I since used the "S" key to replace the space in my code and all 3 key combos work now. I did a little digging ...
- February 6th, 2014, 5:13 pm
- Forum: Everything
- Topic: Does the text line up ?
- Replies: 4
- Views: 1830
Re: Does the text line up ?
haha ya eh, no spell checker in my code .. haha ohh welll i can fix that lol
- February 5th, 2014, 7:41 pm
- Forum: Everything
- Topic: Better Keyboard Controls
- Replies: 3
- Views: 1798
Re: Better Keyboard Controls
heres a little something i came up with that i "borrowed" from DXUT camera controls, works well for me, although, it implements a lot different then Chili's keyboard routines Header .. enum MoveKeys { MOVE_LEFT = 0, MOVE_RIGHT, MOVE_UP, MOVE_DOWN, FIRE_SHOT, DROP_BOMB, START_GAME, PAUSE_GAME, CTRL_K...
- February 5th, 2014, 5:31 pm
- Forum: Everything
- Topic: Does the text line up ?
- Replies: 4
- Views: 1830
Re: Does the text line up ?
hey thanks for the input.. as i was reading your response i realized something .. haha, i didn't scale my bounding "HotSpot" rectangle wrapper around the text.. dohhhh... so will do a new build and see what happens .. haha .. thanks again for the insight .
Cheers
Cheers
- February 5th, 2014, 4:16 pm
- Forum: Everything
- Topic: Does the text line up ?
- Replies: 4
- Views: 1830
Does the text line up ?
Hey folks am looking to see how this renders on others machines. Am wondering if my text lines up with the mouse. I should change color when the mouse goes over it ect. would appreciate some feedback, thanks.
The resolution i use is 1280/768
The resolution i use is 1280/768
- February 1st, 2014, 10:34 pm
- Forum: Everything
- Topic: My first game
- Replies: 5
- Views: 3552
Re: My first game
And you're on your way to programming bliss ..
Keep up the good work
Keep up the good work
- February 1st, 2014, 5:22 pm
- Forum: Everything
- Topic: DirectX 11 Matrices
- Replies: 5
- Views: 2334
Re: DirectX 11 Matrices
I suppose what you can do is make the camera stationary then set a binding box if you will. Constrain movement in the world space to be relative to the screen eg D3DXVECTOR3 Min = -10,-10,0, D3DXVECTOR3 Max = 10, 10,0. zero on the z since you just want side to side movement. Then you set your Veloci...
- January 29th, 2014, 8:43 pm
- Forum: Everything
- Topic: Game Update
- Replies: 4
- Views: 1879
Re: Game Update
Ya, Borland rocks, especially the AnsiString, StringLists ect .. i love it, so easy to use.
- January 29th, 2014, 3:39 am
- Forum: Everything
- Topic: Game Update
- Replies: 4
- Views: 1879
Re: Game Update
I have a copy of Borland c++ Builder 5 i use on the ole' XP machine. I bought it about ohh 13 yrs ago and it still builds on XP. It's pretty cool to use for apps. It only supports directx up to 7 otherwise i'd still use it for games.