Search found 32 matches

by AleksiyCODE
December 3rd, 2019, 4:14 pm
Forum: Everything
Topic: HW3D exception throwing thing
Replies: 9
Views: 3903

Re: HW3D exception throwing thing

I dont really care as far as my own project goes, but it might not be good for the Framework
(or it is just a small little bullshit, that we dont have to worry about)
by AleksiyCODE
December 3rd, 2019, 4:13 pm
Forum: Everything
Topic: HW3D exception throwing thing
Replies: 9
Views: 3903

Re: HW3D exception throwing thing

Thats the thing! You can use HW3D latest official tutorial version and it just quits th you break the window handle (just like in that video), because right after the exception is caught, the programm steps into HandleMsgThunk, that than calls HandleMsg, that than tries to execute "const auto& imio ...
by AleksiyCODE
December 2nd, 2019, 7:29 pm
Forum: Everything
Topic: HW3D exception throwing thing
Replies: 9
Views: 3903

HW3D exception throwing thing

So i finally mustered the courage to start rebasing my game to the latest Chili engine. While grinding through the tutorials i slowly incorporated the basics of Graphics class, main window and exception throwing, etc. After all compile errors were gone everything seemed to work, untill Chili sugeste...
by AleksiyCODE
October 30th, 2019, 10:37 am
Forum: Everything
Topic: Analysis by Chili's framework expert
Replies: 3
Views: 1739

Re: Analysis by Chili's framework expert

Hmm, just changing resolution seems to be good enough for now. I've watched Chili's videos on multithreading and SIMD (well, i've watched all Chili's videos except DirectX ones). SIMD seemes a bit too difficult for now, but i really want to try implementing multithreading. Ill divide the screen in 4...
by AleksiyCODE
October 29th, 2019, 3:44 pm
Forum: Everything
Topic: Analysis by Chili's framework expert
Replies: 3
Views: 1739

Analysis by Chili's framework expert

Hey! I just made my game use Chili's 3DFundamentals Framework instead of none-3D one (without DirectX ofc). On 1920x1080 resolution, frametime for testing room is about 0.1 sec . (see pic) https://ibb.co/W05JtMp I just want to make sure that this perfomance is expected and dont want to switch to Dir...
by AleksiyCODE
October 16th, 2019, 4:17 pm
Forum: Everything
Topic: Question about scaling sprites
Replies: 15
Views: 6992

Re: Question about scaling sprites

I tried going through 3Dfundamentals while watching Intermediate. At about 3Dfund Ep7 I stopped and decided to finish Intermediate and advanced first. It seems that it is the way tutorials are ment to be watched
by AleksiyCODE
October 9th, 2019, 7:17 pm
Forum: Everything
Topic: Question about scaling sprites
Replies: 15
Views: 6992

Re: Question about scaling sprites

Well, i made a quick (shitty) animated sprite tester for my friend, and there is simple scaling built in (arrow keys change animation playback speed and size)
https://gitlab.com/AleksiyCODE/st
you may be able to get some ideas from there (but the code is shit)
by AleksiyCODE
September 28th, 2019, 8:20 pm
Forum: Everything
Topic: Dealing with debugging and the learning curve?
Replies: 3
Views: 2249

Re: Dealing with debugging and the learning curve?

Well, I might be able to help despite being a beginner myself. First of all, you give a link to .sln file, but this file along is no use (try opening it yourself with Notepad and make sure that your code isn't there). There is a page on Chilipedia on how to ask for coding help, so check that shit ou...
by AleksiyCODE
September 28th, 2019, 8:01 pm
Forum: Everything
Topic: A quick question on reference initialisation
Replies: 5
Views: 2320

Re: A quick question on reference initialisation

Thanks a lot, that fully answers my question!
Now im a step closer to the Almighty C++ Sex God
Spoiler:
Image
by AleksiyCODE
September 28th, 2019, 11:36 am
Forum: Everything
Topic: A quick question on reference initialisation
Replies: 5
Views: 2320

Re: A quick question on reference initialisation

Oh, forgot to mention that Graphics class is the same as in Beginner series, but Ill leave Graphics.h code here just in case /****************************************************************************************** * Chili DirectX Framework Version 16.10.01 * * Graphics.h * * Copyright 2016 Planet...