I dont really care as far as my own project goes, but it might not be good for the Framework
(or it is just a small little bullshit, that we dont have to worry about)
Search found 32 matches
- December 3rd, 2019, 4:14 pm
- Forum: Everything
- Topic: HW3D exception throwing thing
- Replies: 9
- Views: 3903
- December 3rd, 2019, 4:13 pm
- Forum: Everything
- Topic: HW3D exception throwing thing
- Replies: 9
- Views: 3903
Re: HW3D exception throwing thing
Thats the thing! You can use HW3D latest official tutorial version and it just quits th you break the window handle (just like in that video), because right after the exception is caught, the programm steps into HandleMsgThunk, that than calls HandleMsg, that than tries to execute "const auto& imio ...
- December 2nd, 2019, 7:29 pm
- Forum: Everything
- Topic: HW3D exception throwing thing
- Replies: 9
- Views: 3903
HW3D exception throwing thing
So i finally mustered the courage to start rebasing my game to the latest Chili engine. While grinding through the tutorials i slowly incorporated the basics of Graphics class, main window and exception throwing, etc. After all compile errors were gone everything seemed to work, untill Chili sugeste...
- October 30th, 2019, 10:37 am
- Forum: Everything
- Topic: Analysis by Chili's framework expert
- Replies: 3
- Views: 1739
Re: Analysis by Chili's framework expert
Hmm, just changing resolution seems to be good enough for now. I've watched Chili's videos on multithreading and SIMD (well, i've watched all Chili's videos except DirectX ones). SIMD seemes a bit too difficult for now, but i really want to try implementing multithreading. Ill divide the screen in 4...
- October 29th, 2019, 3:44 pm
- Forum: Everything
- Topic: Analysis by Chili's framework expert
- Replies: 3
- Views: 1739
Analysis by Chili's framework expert
Hey! I just made my game use Chili's 3DFundamentals Framework instead of none-3D one (without DirectX ofc). On 1920x1080 resolution, frametime for testing room is about 0.1 sec . (see pic) https://ibb.co/W05JtMp I just want to make sure that this perfomance is expected and dont want to switch to Dir...
- October 16th, 2019, 4:17 pm
- Forum: Everything
- Topic: Question about scaling sprites
- Replies: 15
- Views: 6992
Re: Question about scaling sprites
I tried going through 3Dfundamentals while watching Intermediate. At about 3Dfund Ep7 I stopped and decided to finish Intermediate and advanced first. It seems that it is the way tutorials are ment to be watched
- October 9th, 2019, 7:17 pm
- Forum: Everything
- Topic: Question about scaling sprites
- Replies: 15
- Views: 6992
Re: Question about scaling sprites
Well, i made a quick (shitty) animated sprite tester for my friend, and there is simple scaling built in (arrow keys change animation playback speed and size)
https://gitlab.com/AleksiyCODE/st
you may be able to get some ideas from there (but the code is shit)
https://gitlab.com/AleksiyCODE/st
you may be able to get some ideas from there (but the code is shit)
- September 28th, 2019, 8:20 pm
- Forum: Everything
- Topic: Dealing with debugging and the learning curve?
- Replies: 3
- Views: 2249
Re: Dealing with debugging and the learning curve?
Well, I might be able to help despite being a beginner myself. First of all, you give a link to .sln file, but this file along is no use (try opening it yourself with Notepad and make sure that your code isn't there). There is a page on Chilipedia on how to ask for coding help, so check that shit ou...
- September 28th, 2019, 8:01 pm
- Forum: Everything
- Topic: A quick question on reference initialisation
- Replies: 5
- Views: 2320
Re: A quick question on reference initialisation
Thanks a lot, that fully answers my question!
Now im a step closer to the Almighty C++ Sex God
Now im a step closer to the Almighty C++ Sex God
Spoiler:
- September 28th, 2019, 11:36 am
- Forum: Everything
- Topic: A quick question on reference initialisation
- Replies: 5
- Views: 2320
Re: A quick question on reference initialisation
Oh, forgot to mention that Graphics class is the same as in Beginner series, but Ill leave Graphics.h code here just in case /****************************************************************************************** * Chili DirectX Framework Version 16.10.01 * * Graphics.h * * Copyright 2016 Planet...