http://www.directxtutorial.com/Lesson.a ... onid=9-4-2
Try this tutorial.
Search found 4373 matches
- April 16th, 2013, 10:40 pm
- Forum: Everything
- Topic: How to change application to fullscreen
- Replies: 18
- Views: 7681
- April 16th, 2013, 4:07 pm
- Forum: Everything
- Topic: Need help: begginer lesson 9
- Replies: 3
- Views: 2526
Re: Need help: begginer lesson 9
try saving the project, close VSC++ express and then reopen your project. I would have several different issues after running the program over and over. Closing then reopening seemed to fix for me...well not fix but was a workaround. Not saying this will help but I hope it does.
- April 16th, 2013, 4:01 pm
- Forum: Everything
- Topic: C++ DirectX Programming
- Replies: 1
- Views: 1663
Re: C++ DirectX Programming
Lessons 9-12 are making a tic-tac-toe game. The best way to learn C++ is to. Watch the videos. Follow along with the videos. Do the homework assignments. Come up with an idea for a simple game. Decide what you want it to do (draw lines, circles). Start writing a few lines of code that attempts to ac...
- April 16th, 2013, 3:51 pm
- Forum: Everything
- Topic: Lesson 13 Hwk prob
- Replies: 1
- Views: 1529
Re: Lesson 13 Hwk prob
The position of X and Y need to be updated in the same frame before the end of the composeframe() function. It sounds like position is being updated one variable per frame.
- April 16th, 2013, 3:49 pm
- Forum: Everything
- Topic: Getting a Little Confused
- Replies: 6
- Views: 3438
Re: Getting a Little Confused
I have tried doing tutorials that were all text based and I found myself not being disciplined enough to type everything out, I would copy paste and move on. Chili's tuts being video form made me type along and since he makes mistakes on purpose to show how to use the "IDE" debugger and how/what to ...
- April 16th, 2013, 3:38 pm
- Forum: Everything
- Topic: I have a bug that makes NO sense to me.. help!!
- Replies: 4
- Views: 2779
Re: I have a bug that makes NO sense to me.. help!!
In Game.cpp file. void Game::ComposeFrame() { int speed; speed = 2; kbd.SpaceIsPressed(true); if(kbd.UpIsPressed()) { y = y - speed; } if(kbd.DownIsPressed()) { y = y + speed; } if(kbd.RightIsPressed()) { x = x + speed; } if(kbd.LeftIsPressed()) { x = x - speed; } if( x < 1 ) { x = 1; } if( x > 780 ...
- April 16th, 2013, 3:26 pm
- Forum: Everything
- Topic: Pixel Gen
- Replies: 1
- Views: 1451
Re: Pixel Gen
http://www.planetchili.net/forum/viewto ... rter#p2273
Here is a link to what you might have been looking for
Here is a link to what you might have been looking for
- March 27th, 2013, 9:31 am
- Forum: Everything
- Topic: How to change application to fullscreen
- Replies: 18
- Views: 7681
Re: How to change application to fullscreen
There is a difference between Fullscreen mode and having a window take up the whole screen. Unfortunately, I haven't figured this one out either. The DirectX API is way beyond my knowledge, that is the original reason for starting these tutorials...learn 3D programming using DirectX. I am glad that ...
- March 23rd, 2013, 9:58 am
- Forum: Everything
- Topic: Help making a targeting system.
- Replies: 12
- Views: 4924
Re: Help making a targeting system.
First off, I separated the files into .h and .cpp files. I was able to initialize the vector arrays. I saw a marine run across the screen when I hovered my mouse over a rectangle ( window is larger than my screen ).
Here you go.
Here you go.
- March 23rd, 2013, 5:51 am
- Forum: Everything
- Topic: Help making a targeting system.
- Replies: 12
- Views: 4924
Re: Help making a targeting system.
In your unit constructors, are you trying to initiate more than one marine at a time? If so you need to specify a value for the 'for' loop. Amount.size is 0 because there isn't more than the one index and you have to add something to Amount to change it's size. You can, when you create a new marine ...