Search found 4373 matches

by albinopapa
April 16th, 2013, 4:07 pm
Forum: Everything
Topic: Need help: begginer lesson 9
Replies: 3
Views: 2526

Re: Need help: begginer lesson 9

try saving the project, close VSC++ express and then reopen your project. I would have several different issues after running the program over and over. Closing then reopening seemed to fix for me...well not fix but was a workaround. Not saying this will help but I hope it does.
by albinopapa
April 16th, 2013, 4:01 pm
Forum: Everything
Topic: C++ DirectX Programming
Replies: 1
Views: 1663

Re: C++ DirectX Programming

Lessons 9-12 are making a tic-tac-toe game. The best way to learn C++ is to. Watch the videos. Follow along with the videos. Do the homework assignments. Come up with an idea for a simple game. Decide what you want it to do (draw lines, circles). Start writing a few lines of code that attempts to ac...
by albinopapa
April 16th, 2013, 3:51 pm
Forum: Everything
Topic: Lesson 13 Hwk prob
Replies: 1
Views: 1529

Re: Lesson 13 Hwk prob

The position of X and Y need to be updated in the same frame before the end of the composeframe() function. It sounds like position is being updated one variable per frame.
by albinopapa
April 16th, 2013, 3:49 pm
Forum: Everything
Topic: Getting a Little Confused
Replies: 6
Views: 3438

Re: Getting a Little Confused

I have tried doing tutorials that were all text based and I found myself not being disciplined enough to type everything out, I would copy paste and move on. Chili's tuts being video form made me type along and since he makes mistakes on purpose to show how to use the "IDE" debugger and how/what to ...
by albinopapa
April 16th, 2013, 3:38 pm
Forum: Everything
Topic: I have a bug that makes NO sense to me.. help!!
Replies: 4
Views: 2779

Re: I have a bug that makes NO sense to me.. help!!

In Game.cpp file. void Game::ComposeFrame() { int speed; speed = 2; kbd.SpaceIsPressed(true); if(kbd.UpIsPressed()) { y = y - speed; } if(kbd.DownIsPressed()) { y = y + speed; } if(kbd.RightIsPressed()) { x = x + speed; } if(kbd.LeftIsPressed()) { x = x - speed; } if( x < 1 ) { x = 1; } if( x > 780 ...
by albinopapa
April 16th, 2013, 3:26 pm
Forum: Everything
Topic: Pixel Gen
Replies: 1
Views: 1451

Re: Pixel Gen

http://www.planetchili.net/forum/viewto ... rter#p2273

Here is a link to what you might have been looking for
by albinopapa
March 27th, 2013, 9:31 am
Forum: Everything
Topic: How to change application to fullscreen
Replies: 18
Views: 7681

Re: How to change application to fullscreen

There is a difference between Fullscreen mode and having a window take up the whole screen. Unfortunately, I haven't figured this one out either. The DirectX API is way beyond my knowledge, that is the original reason for starting these tutorials...learn 3D programming using DirectX. I am glad that ...
by albinopapa
March 23rd, 2013, 9:58 am
Forum: Everything
Topic: Help making a targeting system.
Replies: 12
Views: 4924

Re: Help making a targeting system.

First off, I separated the files into .h and .cpp files. I was able to initialize the vector arrays. I saw a marine run across the screen when I hovered my mouse over a rectangle ( window is larger than my screen ).

Here you go.
by albinopapa
March 23rd, 2013, 5:51 am
Forum: Everything
Topic: Help making a targeting system.
Replies: 12
Views: 4924

Re: Help making a targeting system.

In your unit constructors, are you trying to initiate more than one marine at a time? If so you need to specify a value for the 'for' loop. Amount.size is 0 because there isn't more than the one index and you have to add something to Amount to change it's size. You can, when you create a new marine ...