Search found 69 matches
- March 2nd, 2017, 11:29 pm
- Forum: Everything
- Topic: Cubytes / AssaultCube Devlog - REVIVAL
- Replies: 37
- Views: 26696
Re: AssaultCube Devlog
Long time no see. Sorry about that, been lazy. And life. Changelogs: Added Sounds, which are bumping into walls, winning the level, and also one for collecting a point Added DeltaTime, AKA Frame-rate Independence :D I'd like to add a list of things I want done with the game in the future. Level End ...
- February 14th, 2017, 2:02 am
- Forum: Everything
- Topic: Rastertek
- Replies: 7
- Views: 2405
Rastertek
http://www.rastertek.com
I've heard that this is a good resource for learning DX11 and such, and I was thinking about learning from this once I get to a more advanced level.
What's your opinion?
I've heard that this is a good resource for learning DX11 and such, and I was thinking about learning from this once I get to a more advanced level.
What's your opinion?
- February 14th, 2017, 1:55 am
- Forum: Everything
- Topic: Cubytes / AssaultCube Devlog - REVIVAL
- Replies: 37
- Views: 26696
Re: AssaultCube
Long time no see guys. Been working on school, having a life, and being lazy. Changelog: Added points and a level end (Only displaying, not doing anything) Fixed wall collision on negative widths and heights (HINT: I really didn't. Just not using negative widths and heights) Edited the level a littl...
- February 6th, 2017, 2:07 am
- Forum: Everything
- Topic: Cubytes / AssaultCube Devlog - REVIVAL
- Replies: 37
- Views: 26696
Re: AssaultCube
Made some progress here. Here's a little changelog, if any of you are interested. Changelog: - Added the ability to reset the players x and y position (Respawning) - Added the ability to press 'ESC' to quit - Added a 'counter' for how many times you've respawned, might turn that into a score kind of...
- February 3rd, 2017, 11:30 pm
- Forum: Everything
- Topic: Cubytes / AssaultCube Devlog - REVIVAL
- Replies: 37
- Views: 26696
Cubytes / AssaultCube Devlog - REVIVAL
Copying an idea from TigSource I'll post my progress on AssaultCube. If you don't know what it is, there's a screenshot of the latest version below. Here's the Github: https://github.com/Battlefrog/AssaultCube Be posting progress shortly! Versions! (Open up the spoiler tag, so people won't have to s...
- February 2nd, 2017, 1:50 am
- Forum: Everything
- Topic: AssaultCube issue
- Replies: 4
- Views: 1772
Re: AssaultCube issue
Can't wait.chili wrote: P.S.
When you get to T20, I'm gonna show you something sweet that will let you iterate over all the elements in an array without worrying about their indices. Stay tuned!
- February 1st, 2017, 10:07 pm
- Forum: Everything
- Topic: AssaultCube issue
- Replies: 4
- Views: 1772
Re: AssaultCube issue
Thank you so much.
- February 1st, 2017, 4:29 pm
- Forum: Everything
- Topic: AssaultCube issue
- Replies: 4
- Views: 1772
AssaultCube issue
Hello! For reasons unknown to me I've seem to have created a bug in the drawing of the boxes in the game. It can't be the DrawBox method, since if that didn't work, the Player couldn't be drawn.
Github Link: https://github.com/Battlefrog/AssaultCube
Thanks in advance!
Github Link: https://github.com/Battlefrog/AssaultCube
Thanks in advance!
- January 19th, 2017, 1:55 am
- Forum: Everything
- Topic: Chili by the Brick
- Replies: 10
- Views: 3493
Re: Chili by the Brick
chili wrote:I think winrar can do 7z right? I'll check this out when i get home
IIRC you have to check a option in the installler, although you could most likely just go to the settings.
- January 19th, 2017, 1:54 am
- Forum: Everything
- Topic: plz help
- Replies: 4
- Views: 1894
Re: plz help
No problem!