Search found 4373 matches
- February 27th, 2014, 12:45 am
- Forum: Everything
- Topic: The use of software to make games
- Replies: 31
- Views: 12158
Re: The use of software to make games
Yes, you would rig the model, set starting pose as frame 0, then pose the next one for frame 1, and so on. You might get a way with setting key frames and have the computer fill in the tween frames, as long as you can export the model in each frame.
- February 26th, 2014, 11:05 pm
- Forum: Everything
- Topic: Passing an array of char* to a function ?
- Replies: 15
- Views: 5829
Re: Passing an array of char* to a function ?
Cryptographers, as you can see, not everyone would have known that IC wasn't a number:)
- February 26th, 2014, 11:03 pm
- Forum: Everything
- Topic: newly getting into c++ plz help?
- Replies: 10
- Views: 4368
Re: newly getting into c++ plz help?
Definitely sounds like a linking error, the compiler isn't finding the files that are being referenced. I don't have codeblocks and don't know anything about it, btw, the only file I know of that would compile alone would be windows.cpp as it has the entry point "WinMain" function.
- February 26th, 2014, 10:56 pm
- Forum: Everything
- Topic: The use of software to make games
- Replies: 31
- Views: 12158
Re: The use of software to make games
I figured out how to import obj files, mostly, within a few days to a week. I say mostly because I didn't know what to do with the info once I got the data streamed in at the time, I plan on revisiting it soon I think. Since you are into cinema 4D you might already know what obj files, they are stat...
- February 26th, 2014, 6:52 am
- Forum: Everything
- Topic: The use of software to make games
- Replies: 31
- Views: 12158
Re: The use of software to make games
Well, as far as "hardcore" coding not sure what you mean. If you have the skills for 3D then you could create an importer for various 3D object formats like .x, .dae, and obj are three that I know of that are text based so you would know what you are grabbing as opposed to binary which you would hav...
- February 26th, 2014, 6:44 am
- Forum: Everything
- Topic: Lesson I-16 Error
- Replies: 16
- Views: 5659
Re: Lesson I-16 Error
looks like you are trying to delete a pointer that wasn't created with the new operator. If that's not the case please clean the project and upload for us to check it out.
- February 26th, 2014, 3:38 am
- Forum: Everything
- Topic: The use of software to make games
- Replies: 31
- Views: 12158
Re: The use of software to make games
[quote = "angelicious"] I have an idea to a soccer game, and it's not very usual to see tutorials to unity about soccer. Actually it's not usual to see tutorials about soccer anywhere, and from what i've seen, the all look like crap. I guess that there is much physics involved in the ball.[/quote] I...
- February 25th, 2014, 6:45 pm
- Forum: Everything
- Topic: Passing an array of char* to a function ?
- Replies: 15
- Views: 5829
Re: Passing an array of char* to a function ?
Yeah, compiler didn't like the second set of [] in the function declaration. The closest I can was to make a char[] inside the function and use that as the buffer and assign it to matrix[k], but problem was each time char[] changed, it would change for all of the matrix[], because it would be pointi...
- February 25th, 2014, 6:12 pm
- Forum: Everything
- Topic: Passing an array of char* to a function ?
- Replies: 15
- Views: 5829
Re: Passing an array of char* to a function ?
Thanks chili for the clarification, wasn't sure if char[][] was the same as char** because the compiler didn't seem to think so.
- February 25th, 2014, 6:08 pm
- Forum: Everything
- Topic: Which project to work on???
- Replies: 16
- Views: 5634
Re: Which project to work on???
Yeah, you said 3D. Wasn't suggesting a 2D replica.bshivam2001 wrote:Did I mention '3D' in the first post???
Pole Position reminds me of 'Pole Position Club'!!!
I was thinking of a game like this one