Search found 4373 matches

by albinopapa
February 27th, 2014, 12:45 am
Forum: Everything
Topic: The use of software to make games
Replies: 31
Views: 12158

Re: The use of software to make games

Yes, you would rig the model, set starting pose as frame 0, then pose the next one for frame 1, and so on. You might get a way with setting key frames and have the computer fill in the tween frames, as long as you can export the model in each frame.
by albinopapa
February 26th, 2014, 11:05 pm
Forum: Everything
Topic: Passing an array of char* to a function ?
Replies: 15
Views: 5829

Re: Passing an array of char* to a function ?

Cryptographers, as you can see, not everyone would have known that IC wasn't a number:)
by albinopapa
February 26th, 2014, 11:03 pm
Forum: Everything
Topic: newly getting into c++ plz help?
Replies: 10
Views: 4368

Re: newly getting into c++ plz help?

Definitely sounds like a linking error, the compiler isn't finding the files that are being referenced. I don't have codeblocks and don't know anything about it, btw, the only file I know of that would compile alone would be windows.cpp as it has the entry point "WinMain" function.
by albinopapa
February 26th, 2014, 10:56 pm
Forum: Everything
Topic: The use of software to make games
Replies: 31
Views: 12158

Re: The use of software to make games

I figured out how to import obj files, mostly, within a few days to a week. I say mostly because I didn't know what to do with the info once I got the data streamed in at the time, I plan on revisiting it soon I think. Since you are into cinema 4D you might already know what obj files, they are stat...
by albinopapa
February 26th, 2014, 6:52 am
Forum: Everything
Topic: The use of software to make games
Replies: 31
Views: 12158

Re: The use of software to make games

Well, as far as "hardcore" coding not sure what you mean. If you have the skills for 3D then you could create an importer for various 3D object formats like .x, .dae, and obj are three that I know of that are text based so you would know what you are grabbing as opposed to binary which you would hav...
by albinopapa
February 26th, 2014, 6:44 am
Forum: Everything
Topic: Lesson I-16 Error
Replies: 16
Views: 5659

Re: Lesson I-16 Error

looks like you are trying to delete a pointer that wasn't created with the new operator. If that's not the case please clean the project and upload for us to check it out.
by albinopapa
February 26th, 2014, 3:38 am
Forum: Everything
Topic: The use of software to make games
Replies: 31
Views: 12158

Re: The use of software to make games

[quote = "angelicious"] I have an idea to a soccer game, and it's not very usual to see tutorials to unity about soccer. Actually it's not usual to see tutorials about soccer anywhere, and from what i've seen, the all look like crap. I guess that there is much physics involved in the ball.[/quote] I...
by albinopapa
February 25th, 2014, 6:45 pm
Forum: Everything
Topic: Passing an array of char* to a function ?
Replies: 15
Views: 5829

Re: Passing an array of char* to a function ?

Yeah, compiler didn't like the second set of [] in the function declaration. The closest I can was to make a char[] inside the function and use that as the buffer and assign it to matrix[k], but problem was each time char[] changed, it would change for all of the matrix[], because it would be pointi...
by albinopapa
February 25th, 2014, 6:12 pm
Forum: Everything
Topic: Passing an array of char* to a function ?
Replies: 15
Views: 5829

Re: Passing an array of char* to a function ?

Thanks chili for the clarification, wasn't sure if char[][] was the same as char** because the compiler didn't seem to think so.
by albinopapa
February 25th, 2014, 6:08 pm
Forum: Everything
Topic: Which project to work on???
Replies: 16
Views: 5634

Re: Which project to work on???

bshivam2001 wrote:Did I mention '3D' in the first post???
Pole Position reminds me of 'Pole Position Club'!!!
I was thinking of a game like this one
Yeah, you said 3D. Wasn't suggesting a 2D replica.