Search found 44 matches
- March 9th, 2020, 11:37 am
- Forum: Everything
- Topic: VS 2017 build tool
- Replies: 1
- Views: 1417
VS 2017 build tool
If you want to build VS 2017 Solution on VS 2019. You need VS 2017 build tool. VS 2017 Build Tool https://download.visualstudio.microsoft.com/download/pr/3e542575-929e-4297-b6c6-bef34d0ee648/639c868e1219c651793aff537a1d3b77/vs_buildtools.exe Microsoft removes most VS 2017 build tool download link on...
- March 8th, 2020, 3:09 pm
- Forum: Everything
- Topic: New installation problem
- Replies: 2
- Views: 2092
Re: New installation problem
If you want build VS 2017 Solution in VS 2019, you should download 2017 Build Tools for Visual Studio 2019
https://download.visualstudio.microsoft ... tools.exe
https://download.visualstudio.microsoft ... tools.exe
- February 8th, 2020, 3:47 pm
- Forum: Everything
- Topic: My first game!
- Replies: 9
- Views: 5291
Re: My first game!
Cool stuff man. Got some nice polish on this one. Sound effects sound like they are from Tetris 99 :D The animation for clearing is nice too. I think the input on the left/right movement is a little sluggish. Rotation is fine, but fast dropping maybe a little to fast. Also, how are you generating t...
- February 6th, 2020, 2:05 am
- Forum: Everything
- Topic: Problem downloading Visual Studio 2019
- Replies: 1
- Views: 1364
Re: Problem downloading Visual Studio 2019
I didn't encounter the problem. Did you run the setup as Administrator?
- February 6th, 2020, 2:00 am
- Forum: Everything
- Topic: My first game!
- Replies: 9
- Views: 5291
My first game!
Thanks Chili's tutorial. Here's my first game ever made, Tetris. I can't believe I finish it by myself! :D :D My next project will be Puyo Puyo. I hope I have perseverance to finish it! https://mega.nz/file/FQNSVYDa#fQBEi3RPMBS2_fDUwM5XxxRXawdcCjv-dJ0pCvydXNU How To Control ============== Move: Arro...
- January 22nd, 2020, 1:51 am
- Forum: Everything
- Topic: Intermediate Tutorial 21 Bonus part cannot build for x86 platform
- Replies: 9
- Views: 3925
Re: Intermediate Tutorial 21 Bonus part cannot build for x86 platform
If you have something like: #define NPOO 100 Then yes, but in this case it's just a flag that if defined before Graphics.h allow the template extern lines be shown, otherwise hide the lines of code. Developers use this technique to control compilation for different operating systems for example. #I...
- January 21st, 2020, 1:09 pm
- Forum: Everything
- Topic: Intermediate Tutorial 21 Bonus part cannot build for x86 platform
- Replies: 9
- Views: 3925
Re: Intermediate Tutorial 21 Bonus part cannot build for x86 platform
Well, you're right, it does not compile in x86 for some reason. I tried checking the properties and they are relatively the same. The issue seems to be with the order in which files are compiled. What I mean is the GOD_GRAPHICS macro is defined in GraphicsD.cpp. If you have made it this far in the ...
- January 20th, 2020, 1:06 pm
- Forum: Everything
- Topic: Intermediate Tutorial 21 Bonus part cannot build for x86 platform
- Replies: 9
- Views: 3925
Re: Intermediate Tutorial 21 Bonus part cannot build for x86 platform
Thanks for reply, the code is I downloaded from GitHub.
I didn't change anything. I just change the build platform from x64 to x86.
I didn't change anything. I just change the build platform from x64 to x86.
- January 20th, 2020, 3:52 am
- Forum: Everything
- Topic: Intermediate Tutorial 21 Bonus part cannot build for x86 platform
- Replies: 9
- Views: 3925
Intermediate Tutorial 21 Bonus part cannot build for x86 platform
I found that chili's Sprite solution cannot build for x86 platform, but x64 is OK. The error appears at Graphics.h extern template part. It has link error Error LNK2001 unresolved external symbol "public: void __thiscall Graphics::DrawSprite<class SpriteEffect::Copy>(int,int,class Rect_<int>,class R...
- December 23rd, 2019, 5:08 am
- Forum: Everything
- Topic: Is there a proper way to calculate frame rate?
- Replies: 2
- Views: 1718
Re: Is there a proper way to calculate frame rate?
Well, your frame count will overflow way before the total frame time, but the easiest way would be to just reset the time and count every so often. Maybe every 10 seconds or every 1,000 frames. You could also switch to using a uint64_t type ( the built in type or intrinsic type would be unsigned lo...