Search found 30 matches

by FirepathAgain
May 30th, 2021, 2:37 am
Forum: Everything
Topic: Sand Simulator / 2D Fun
Replies: 19
Views: 20374

Re: Sand Simulator / 2D Fun

A third installment in the ever-exciting world of sand simulation. I tackled the last (I think) remaining spot not being calculated as vector simulation and made it vector / physics based. This is the piling / collision deflection section where it was doing a simple logic of if blocked down try left...
by FirepathAgain
May 23rd, 2021, 5:59 am
Forum: Everything
Topic: Sand Simulator / 2D Fun
Replies: 19
Views: 20374

Re: Sand Simulator / 2D Fun

I updated to use vector gravity physics. I still need to advance it to make the vectors work in directions other than down, but this is a big step towards that. It wasn't hard either, a couple of hours, mostly debugging silly mistakes. I must have designed it pretty well lol. Looks better now, the s...
by FirepathAgain
May 21st, 2021, 11:51 pm
Forum: Everything
Topic: Sand Simulator / 2D Fun
Replies: 19
Views: 20374

Sand Simulator / 2D Fun

Hey again everyone I've been working on a sand simulator / game and want to show what it does so far. https://www.youtube.com/watch?v=ycENPoeEUG4 I'll be back with more info later, I need to go to a meeting. Basically a lot more is needed, but it's on the list lol. At the moment it has a basic sound...
by FirepathAgain
May 21st, 2021, 11:40 pm
Forum: Everything
Topic: Voxels / John Lin
Replies: 1
Views: 1958

Re: Voxels / John Lin

Actually the rasterisation to 3D might not be the same as to 2D. Originally my idea was to just rasterise what is visible, like true rasterising, but that was assuming lighting (and thus shadows) was already done. It would be a process of running through all the geometry surfaces and translating the...
by FirepathAgain
May 21st, 2021, 11:37 pm
Forum: Everything
Topic: Voxels / John Lin
Replies: 1
Views: 1958

Voxels / John Lin

Hey everyone This guy / YouTuber John Lin https://www.youtube.com/watch?v=6Cp9R2JBvoY&ab_channel=JohnLinJohnLin has done some amazing videos on some things I really dig. Voxels and ray-traced audio. I believe the lighting is also ray-traced. Looking at his stuff I commented on one of his videos that...
by FirepathAgain
May 21st, 2021, 11:16 pm
Forum: Everything
Topic: Dlls and ABI
Replies: 3
Views: 2846

Re: Dlls and ABI

Thanks papa. It's been a while and I arrived at solutions / understanding that works for me and makes me feel ok. In my application it basically doesn't matter but I've done all the things to make it as compatible as possible. At least if it needs fixing, it doesn't need much. My interface basically...
by FirepathAgain
March 30th, 2021, 10:07 am
Forum: Everything
Topic: Dlls and ABI
Replies: 3
Views: 2846

Re: Dlls and ABI

So I've found more info, one a cppcon talk on dlls by an expert (from MS, works on debug stuff) https://www.youtube.com/watch?v=JPQWQfDhICA Kind of puts me at ease about a lot of it, but I still have questions about understanding what is exported and why and what is not, but you can still use it? So...
by FirepathAgain
March 30th, 2021, 4:10 am
Forum: Everything
Topic: Dlls and ABI
Replies: 3
Views: 2846

Dlls and ABI

I probably don't have time to explain everything I want to ask right now, but I'm having a hard time getting the right answers in my brain with how this should work and should be done. I have so many questions on this. I want to make it correctly, but can't find the answers. It all seems very vague....
by FirepathAgain
March 30th, 2021, 3:27 am
Forum: Everything
Topic: Account help
Replies: 2
Views: 4103

Re: Account help

I had to create a new email address for the new account. Apart from that I don't care really.

Appreciate you getting back to me chili.
by FirepathAgain
March 20th, 2021, 3:14 am
Forum: Everything
Topic: Account help
Replies: 2
Views: 4103

Account help

Hi Guys Been a couple years since I've been on. I started working on "Wolfenclone" and didn't get much further than what I last showed. Anyway, back into it and a lot more competent in C++, understanding 98% creating a window from scratch in C++ / how windows stuff just works, all the functions that...