Search found 721 matches
- May 5th, 2018, 2:55 am
- Forum: Everything
- Topic: FUCK TECHNOLOGY
- Replies: 15
- Views: 5841
Re: FUCK TECHNOLOGY
Lost most of my projects on a hard drive failure. It bites
- April 5th, 2018, 12:40 am
- Forum: Everything
- Topic: Life meter out of control
- Replies: 5
- Views: 1802
Re: Life meter out of control
Another thing you could do is have a state for the enemy. say one for non attack and one for attack, so when in attack mode you apply damage once if hit and can't apply damage until the state has been reset to non attack mode... if that makes sense .. just a thought
- March 12th, 2018, 7:11 pm
- Forum: Everything
- Topic: Motivations
- Replies: 10
- Views: 3694
Re: Motivations
Added things like this template <typename T, typename TPredicate> void ForAllOfType(const TPredicate&& mFunction) { auto& vec(groupedByType[GetID<T>()]); for (auto i(0u); i < vec.size(); ++i) mFunction(static_cast<T&>(*vec[i])); } m_EntityMgr->ForAllOfType<MapTile>([this](auto& obj) { if (!obj.Passa...
- March 12th, 2018, 7:04 pm
- Forum: Everything
- Topic: Motivations
- Replies: 10
- Views: 3694
Re: Motivations
haha, yup .. sure does eh. I used that system but have since altered it.
- March 10th, 2018, 11:39 pm
- Forum: Everything
- Topic: Motivations
- Replies: 10
- Views: 3694
Re: Motivations
hey albino, hows things. I'm in a slump as well been off from work for a couple months (as is the case every winter) but I haven't written a stitch of code for over a month myself. Motivation is my primary reason. Sometimes I get grand ideas then get in over my head lol. I might start back up again ...
- January 22nd, 2018, 4:58 am
- Forum: Everything
- Topic: writing std::vector data to file..
- Replies: 11
- Views: 3720
Re: writing std::vector data to file..
I think i'll do this sorta file I/O. Never really done to much but it's a better way of doing things and a bit more current i suppose. Thanks for it.
- January 22nd, 2018, 3:50 am
- Forum: Everything
- Topic: writing std::vector data to file..
- Replies: 11
- Views: 3720
Re: writing std::vector data to file..
That's a better approach albinopapa. Works real well and i like the arbitrary size of the data. Certainly speed up the process of loading meshes.
- January 21st, 2018, 10:01 pm
- Forum: Everything
- Topic: writing std::vector data to file..
- Replies: 11
- Views: 3720
Re: writing std::vector data to file..
I am doing the same thing to image files by loading the image and saving just the pixel data then loading it up and creating a ID3D11ShaderResourceView..
- January 21st, 2018, 9:52 pm
- Forum: Everything
- Topic: writing std::vector data to file..
- Replies: 11
- Views: 3720
Re: writing std::vector data to file..
well OK, it works.. this is temp code just to see if it worked template<typename T> struct modelData { std::size_t byteSize; std::size_t container_size; T* data; }; void SaveToFile(const std::string& filename) { modelData<Geometry::LOD_VertexMin> mData; mData.byteSize = sizeof(Geometry::LOD_VertexMi...
- January 21st, 2018, 9:30 pm
- Forum: Everything
- Topic: writing std::vector data to file..
- Replies: 11
- Views: 3720
Re: writing std::vector data to file..
I read somewhere that verts.data() contains the iterator pointers as well, is that true ?