Search found 721 matches

by MrGodin
May 29th, 2018, 3:25 am
Forum: Everything
Topic: Fuck Discord. Hi I'm Brook,
Replies: 18
Views: 5857

Re: Fuck Discord. Hi I'm Brook,

looks like albinopapa beat me to the punch... I always do things in order of input( be it user or AI ) , re-calculate the updated position then draw it. (repeating myself here) ..
by MrGodin
May 29th, 2018, 3:20 am
Forum: Everything
Topic: Fuck Discord. Hi I'm Brook,
Replies: 18
Views: 5857

Re: Fuck Discord. Hi I'm Brook,

In your case the order of operations is ... user input then update the redicle to new position then draw it at that location.
by MrGodin
May 23rd, 2018, 12:33 am
Forum: Everything
Topic: Key press release
Replies: 11
Views: 4254

Re: Key press release

OK, i'll try not to post any irrelevant info.
Peace Out
by MrGodin
May 22nd, 2018, 3:31 am
Forum: Everything
Topic: Key press release
Replies: 11
Views: 4254

Re: Key press release

I used to do something like this void HandleInput() { static bool space_key_is_down = false;// static initialized to false if(!space_key_is_down/*if not already down*/ & wnd.kbd.KeyIsPressed(VK_SPACE)) // so space_key_is_down is false and wnd.kbd.KeyIsPressed(VK_SPACE) is true { //do stuff } // rese...
by MrGodin
May 21st, 2018, 4:10 am
Forum: Everything
Topic: I cannut fend de prroblem. Acistence requieired.
Replies: 10
Views: 3699

Re: I cannut fend de prroblem. Acistence requieired.

Array[#] = {#} is assigning the array at index # to the variable {#} ... don't know why you used # .. in other words Array[0] = {0x32} 0x32 is hex for char 2 i believe.. just an example
by MrGodin
May 18th, 2018, 1:15 pm
Forum: Everything
Topic: recursion ... anyone remember the video?
Replies: 4
Views: 1775

Re: recursion ... anyone remember the video?

one of yours .. i think it was the memesweeper?.. i think.. I look again tonight. Mainly just need to know how to stop it at a particular iteration.
by MrGodin
May 17th, 2018, 2:09 am
Forum: Everything
Topic: recursion ... anyone remember the video?
Replies: 4
Views: 1775

Re: recursion ... anyone remember the video?

a static vector/function which effects all nodes void PartitionNode::Init() { m_static_child_build_array.resize(8); // top 4 m_static_child_build_array[0] = { 1,1,-1 }; m_static_child_build_array[1] = { -1,1,-1 }; m_static_child_build_array[2] = { 1,1,1 }; m_static_child_build_array[3] = { -1,1,1 };...
by MrGodin
May 17th, 2018, 2:07 am
Forum: Everything
Topic: recursion ... anyone remember the video?
Replies: 4
Views: 1775

recursion ... anyone remember the video?

I am trying to split a cube into 8ths with recursion for child nodes. I only want 4 recursions and i know i watched a video on it. anyone remember which one it is? .. doing an octtree sorta thing for partitoning.
by MrGodin
May 5th, 2018, 4:00 pm
Forum: Everything
Topic: How to multithread like a pro!
Replies: 5
Views: 2164

Re: How to multithread like a pro!

My first real attempt at threading was to do pathfinding with std::future. I used to select a bunch of objects and get them to find a path. It would pause the game for a second while doing so. After I tried putting the pathfinding in a thread if did speed things up a whole lot but sometimes it would...