Search found 69 matches

by Battlefrog
March 21st, 2017, 1:53 am
Forum: Everything
Topic: Cubytes / AssaultCube Devlog - REVIVAL
Replies: 37
Views: 26808

Cubytes, AKA AssaultCube

Just a quick update for you guys. A new public alpha, Alpha 2 , will release on Friday. It'll contain some nice features, such as a more completed level, and other nice gameplay elements. For now, I'd like to present a new name for the game: CUBYTES ! Yep, I changed the name, for a number of reasons...
by Battlefrog
March 14th, 2017, 4:01 pm
Forum: Everything
Topic: Cubytes / AssaultCube Devlog - REVIVAL
Replies: 37
Views: 26808

Re: AssaultCube Devlog - ALPHA 1 DL

chili wrote:Looking good man! need to add some sexy mp3 muzak now ;)

one thing, dont add the engine.* files except for engine.exe, they're not needed and just take up extra download space. Your game could be a < 2MB download if you had cleaned it properly!
Oh shit! Didn't know :P
by Battlefrog
March 14th, 2017, 12:28 am
Forum: Everything
Topic: Cubytes / AssaultCube Devlog - REVIVAL
Replies: 37
Views: 26808

Re: AssaultCube Devlog

https://www.aspiescentral.com/proxy.php?image=http%3A%2F%2Fpeacebenwilliams.com%2Fwp-content%2Fuploads%2F2013%2F12%2FOBAMA-WIDE-GRIN.jpg&hash=4412e52e96d4c02b6f01d1affebd0a6b Wasn't actually yesterday, IT'S TODAY!!!! The delay wasn't the fact that I fell asleep early, no no no! (Please note that th...
by Battlefrog
March 11th, 2017, 8:35 pm
Forum: Everything
Topic: Cubytes / AssaultCube Devlog - REVIVAL
Replies: 37
Views: 26808

Re: AssaultCube Devlog

Soon......
by Battlefrog
March 5th, 2017, 5:27 pm
Forum: Everything
Topic: Initialization and Constructors
Replies: 7
Views: 2350

Re: Initialization and Constructors

bump.

I NEED ANSWERS!
by Battlefrog
March 5th, 2017, 5:26 pm
Forum: Everything
Topic: VS2015 Generates Slow Code (Again...)
Replies: 5
Views: 2531

Re: VS2015 Generates Slow Code (Again...)

While your fix seems to have worked, the performance is still at the level of the old compilers, which isn't OPTIMAL, however, in your case I think it'll work.

BTW, 2049 x 2049? It's not even a power of 2! :P
by Battlefrog
March 5th, 2017, 5:23 pm
Forum: Everything
Topic: Noob learns to code in 3 months
Replies: 670
Views: 200451

Re: Noob learns to code in 3 months

Yumtard wrote:W
Great fourm post.

;)

Joking aside, your progress is great. Cannot wait until a finished version is out :P
by Battlefrog
March 5th, 2017, 5:18 pm
Forum: Everything
Topic: Hunt soldiers GAME
Replies: 22
Views: 7729

Re: Hunt soldiers GAME

Nice game! It's pretty fun, and a bit hard as well! However, some times after respawning it seems as though you don't check where the player is when spawning, or you do but don't take into consideration how big the player is, because in some cases it just throws a x > Graphics::ScreenWidth, or somet...
by Battlefrog
March 5th, 2017, 5:03 pm
Forum: Everything
Topic: Cubytes / AssaultCube Devlog - REVIVAL
Replies: 37
Views: 26808

Re: AssaultCube Devlog

Some things I noticed during playing... Moving to the left goes faster than to the right. Moving up goes faster than moving down. (I don't know if these are intentional) I can't seem to get the yellow square to get points to continue (even though the green is colliding with it) Noise seems to work ...
by Battlefrog
March 4th, 2017, 10:05 pm
Forum: Everything
Topic: Cubytes / AssaultCube Devlog - REVIVAL
Replies: 37
Views: 26808

Re: AssaultCube Devlog

Trust me, it won't be much when it releases :P