Search found 80 matches
- June 17th, 2018, 5:01 pm
- Forum: Everything
- Topic: my solutions
- Replies: 52
- Views: 18758
Re: my solutions
Some extremely talented hacker also made a solver for the bot, no clue how: https://i.imgur.com/eEjjUGU.gifv
- May 6th, 2018, 9:05 am
- Forum: Everything
- Topic: Intermediate 25 HW
- Replies: 9
- Views: 2879
Re: Intermediate 25 HW
Nice work dude, I went through a lot of the same troubles as you like deleting the boxes in the listener and having to move the Trait definitions outside the cpp file (and I think a lot of others did too). For the splitting thing I actually used the box2d GetWorldPoint function which takes local coo...
- April 25th, 2018, 10:31 pm
- Forum: Everything
- Topic: Doesn't work although I type the same as in the tutorial
- Replies: 5
- Views: 2392
Re: Doesn't work although I type the same as in the tutorial
That code by itself looks fine but won't "change colour" by itself. Can you show us your code for the whole function?
- April 9th, 2018, 6:56 am
- Forum: Everything
- Topic: Help Implementing a Random Walk in Obj. Oriented Code
- Replies: 2
- Views: 1447
Re: Help Implementing a Random Walk in Obj. Oriented Code
Nothing wrong with your method, but hard to tell just from your description. Would be good if we could see some code.
Same with the stack overflow, can you show us the current code that causes that?
Same with the stack overflow, can you show us the current code that causes that?
- April 8th, 2018, 10:05 am
- Forum: Everything
- Topic: Multipe libraries
- Replies: 7
- Views: 2228
Re: Multipe libraries
The Chili framework is really bare-bones and is more useful as a teaching/learning tool, but if you don't really want to "waste" time implementing your own helper methods like sprite drawing or rotation/scaling and just want to make something then you're better off using SFML. Implementing this stuf...
- March 27th, 2018, 12:21 am
- Forum: Everything
- Topic: Paint tool issue
- Replies: 9
- Views: 2797
Re: Paint tool issue
Most of this is covered by Chili later in the intermediate tutorials, but the same thing can be accomplished even without these (slightly) more advanced tools. I'll try to cover all of them anyway. auto auto is a C++ keyword that basically means "try to guess what this type is" for example if I did:...
- March 9th, 2018, 9:59 pm
- Forum: Everything
- Topic: Motivations
- Replies: 10
- Views: 3698
Re: Motivations
You should join the discord.
Usually there is a bit more activity on there and lots of people asking for help.
Usually there is a bit more activity on there and lots of people asking for help.
- March 6th, 2018, 12:10 pm
- Forum: Everything
- Topic: Simple Coding Challenge
- Replies: 14
- Views: 4690
Re: Simple Coding Challenge
I think this would be more interesting as a sort of "code golf" challenge.
Do it in the least amount of characters you can
Do it in the least amount of characters you can
- January 4th, 2018, 9:07 am
- Forum: Everything
- Topic: Help
- Replies: 8
- Views: 3077
Re: Help
Just tried it out, compiles fine for me. Game also looks really cool with all the particle effects and the parallax.
- September 9th, 2017, 1:22 pm
- Forum: Everything
- Topic: Toggle problem
- Replies: 4
- Views: 2648
Re: Toggle problem
Not sure if that wiki page helped you, but my solution was to run it when mouse is depressed instead of pressed. Can be done by keeping track of bool.
e.g.
e.g.
Code: Select all
if( wnd.mouse.LeftIsPressed() )
{
wasPressed = true;
}
else
{
if( wasPressed )
{
// do code
}
wasPressed = false;
}