Search found 53 matches
- December 22nd, 2012, 4:14 pm
- Forum: Everything
- Topic: [solved] Stuck on beginner lesson 20
- Replies: 6
- Views: 2568
Re: Stuck on beginner lesson 20
Turns out I was just using the wrong sprite name. In the video the LoadSprite function changes dude to sprite (just for the function) and I missed that. Though if I hadn't read your suggestion, I wouldn't have tried it, got a new error, and realized what I did. So with that, thanks Natox! :) Then I...
- December 22nd, 2012, 12:14 pm
- Forum: Everything
- Topic: [solved] Stuck on beginner lesson 20
- Replies: 6
- Views: 2568
Re: Stuck on beginner lesson 20
What seems to be the problem is that you forgot to create your object. So, you made a struct called Sprite, but then you start talking about the dude. object while you did not even declare the object. So if you add 'Sprite dude;' to D3DGraphics.cpp (above the function that calls for the dude. object...
- December 22nd, 2012, 1:20 am
- Forum: Everything
- Topic: A few quick questions for a game.. [solved]
- Replies: 6
- Views: 2427
Re: A few quick questions for a game..
1) Use the exit function from, I think it is the stdlib.h You should be able to use it like this ( correct me if I'm wrong or it isn't wise to use it ): if( kbd.SpaceIsPressed() ) { exit(EXIT_SUCCESS); } 2) In the file ' Windows.cpp ' of the Chili Framwork there is a piece of code that can be alter...
- December 20th, 2012, 5:42 pm
- Forum: Everything
- Topic: Custom Sprites [v1.5]
- Replies: 38
- Views: 46893
Re: Custom Sprites [v1.5]
That program is the shiz
Thanks so much for creating it and ofcourse for sharing it with us!
+1
Thanks so much for creating it and ofcourse for sharing it with us!
+1
- December 20th, 2012, 3:48 pm
- Forum: Everything
- Topic: [UPDATE 3.5]Angry Square
- Replies: 72
- Views: 29118
Re: [UPDATE 3.5]Angry Square
No problem man!HippoSocks wrote:It was when the apple spawned at the top left, A pixel of the leaf escaped the screen, It shouldn't happen again, I have stopped the apples spawning so close to the edges.
Thanks for pointing that out, Else I wouldn't of noticed it.
- December 20th, 2012, 1:32 pm
- Forum: Everything
- Topic: Need help!
- Replies: 5
- Views: 2520
Re: Need help!
No problem, I hope it helps... if you don't understand parts of it, just check out the video again.Vellelzza wrote:Okay, Thanks for help!
If you still have issues then, just ask!
- December 20th, 2012, 12:13 pm
- Forum: Everything
- Topic: Need help!
- Replies: 5
- Views: 2520
Re: Need help!
You want multiple enemies at the same time? Or only 1 at the time? If you want multiple units then use the method Musi is showing you. It's the method that Chili teaches in his videos ( I think lesson 12-13-14, something around there ). I had a pretty hard time understanding that concept at first to...
- December 20th, 2012, 2:51 am
- Forum: Everything
- Topic: [UPDATE] Desktop Toybox Game - 0.90 TheToddfather
- Replies: 36
- Views: 17119
Re: Desktop Toybox <-- Try my program :)
Extracted it to desktop, but it really does crash on opening.thetoddfather wrote:Hmmmm, that's odd. Make sure you extract it to a folder somewhere before running it if you didn't. I know I tried running it on one computer without extracting it and it crashed in a similar way.
* edit typo
- December 20th, 2012, 2:39 am
- Forum: Everything
- Topic: My first try at a game [UPDATE] 1.1 with some .bmp added.
- Replies: 25
- Views: 11360
Re: My first try at a game [UPDATE] 1.1 with some .bmp added
That is some HOT lookin' game bro
Really nicely done!
Got 1 question though... whenever you shoot, you shoot 3 volleys with 1 keypress...
is this your intention or is it the 'checkLastKeyPressed' problem thingy?
Cheers bro, nice game!
Really nicely done!
Got 1 question though... whenever you shoot, you shoot 3 volleys with 1 keypress...
is this your intention or is it the 'checkLastKeyPressed' problem thingy?
Cheers bro, nice game!
- December 20th, 2012, 12:50 am
- Forum: Everything
- Topic: [UPDATE 3.5]Angry Square
- Replies: 72
- Views: 29118
Re: [UPDATE 3.5]Angry Square
Ahh that is very odd, It plays fine in debug.. I'll take a quick look, it might have to hang about till tomorrow.. :( Once it's fixed ill update the main post. ;) EDIT: Thanks for the feedback by the way, my mind was just in another place.. :lol: EDIT 2: Nothing to do with spikes, or score, did it ...