Ja bitte.krautersuppe wrote:I am not going to explain this madness here in detail - if you really wish to know you should read an academic text about mathematical series - I can provide a link if you are fluent in german.
Search found 190 matches
- July 12th, 2017, 6:35 pm
- Forum: Everything
- Topic: A math question
- Replies: 10
- Views: 4437
Re: A math question
- July 3rd, 2017, 6:07 am
- Forum: Everything
- Topic: A math question
- Replies: 10
- Views: 4437
A math question
Is the square root of infinity bigger or smaller than infinity?
- July 1st, 2017, 6:05 am
- Forum: Everything
- Topic: Branching vs calculation
- Replies: 7
- Views: 2965
Re: Branching vs calculation
Yeah I didn't mention the cpu's branch predictor since I have no information on the performance of that component. I suppose that would make sense if your inputs are going to be really predictable, the cpu would easily predict what each branch is going to be and apply the appropriate optimisations.
- June 28th, 2017, 7:21 am
- Forum: Everything
- Topic: Simon Says Game
- Replies: 67
- Views: 26173
Re: Simon Says Game
He probably forgot to setup a proper .gitignore. The repo must be filled with .obj and .log files.
- June 27th, 2017, 6:34 pm
- Forum: Everything
- Topic: Branching vs calculation
- Replies: 7
- Views: 2965
Re: Branching vs calculation
Thanks. I learnt to benchmark a lot better since the last time. For one thing, the random number engine is not seeded so it will produce the same result every time. Not to mention I learnt to do better statistics on these benchmarks and included all the things you need to have proper statistics. Ran...
- June 27th, 2017, 1:25 pm
- Forum: Everything
- Topic: Branching vs calculation
- Replies: 7
- Views: 2965
Branching vs calculation
Anyone that has dabbled with very simple physics will have seen one of these before. void Update ( const float delta_time ) { if ( alive_ ) { position_ += speed_ * delta_time; } } However, I have come to the realisation that this may be better. void Update ( const float delta_time ) { position_ += s...
- June 27th, 2017, 7:32 am
- Forum: Everything
- Topic: Another small question
- Replies: 4
- Views: 1751
Re: Another small question
C++ programs are standardised to store their variables based on their "storage specification". auto storage(not to be mistaken with the keyword auto) is the default storage specification. These variables are written in function parameters and code blocks and are created "automatically" when the cpu ...
- June 15th, 2017, 10:54 am
- Forum: Everything
- Topic: TankZ - Invasion mode added (version 3.2 available)
- Replies: 31
- Views: 15973
Re: TankZ - Invasion mode added (version 3.2 available)
Game is too hard and missiles are too weak. So I made them explode into rockets that also explode into rockets...that also explode into rockets.
Runs pretty well surprisingly.
Runs pretty well surprisingly.
- June 11th, 2017, 4:29 am
- Forum: Everything
- Topic: Beginner lesson 3 SOS
- Replies: 3
- Views: 1793
- May 31st, 2017, 7:32 pm
- Forum: Everything
- Topic: Books/other stuff for new programmers
- Replies: 11
- Views: 5897
Re: Books/other stuff for new programmers
Game Programming Patterns - Robert Nystrom. This book is kind of like the famous Design Patterns book by the Gang of Four (I'm told). It provides solid examples of software design patterns and some optimizations used in the games industry. It's a fun book to read, often making you laugh as it (imo)...