Search found 189 matches

by Zedtho
August 4th, 2017, 11:43 am
Forum: Everything
Topic: compose frame is underlined?
Replies: 6
Views: 2470

Re: compose frame is underlined?

Are you using Visual Studio 2017?
by Zedtho
August 4th, 2017, 9:33 am
Forum: Everything
Topic: Animated Sprites for the Chili framework?
Replies: 48
Views: 14375

Re: Animated Sprites for the Chili framework?

https://github.com/Zedtho/Attack-on-the-Forest
Should've updated the github in the first place, but here you go anyways!
by Zedtho
August 3rd, 2017, 8:42 pm
Forum: Everything
Topic: Animated Sprites for the Chili framework?
Replies: 48
Views: 14375

Re: Animated Sprites for the Chili framework?

AnimationController m_animController( 1.f, m_stand ); m_animController = AnimationController( 30.f / 900.f, m_walk ); Pretty sure there's an error here, atleast I can't get it to work on my end. I had to do the following: AnimationController m_animController = AnimationController( 1.f, m_stand); Ma...
by Zedtho
August 3rd, 2017, 1:45 pm
Forum: Everything
Topic: DEMON194
Replies: 1
Views: 1019

Re: DEMON194

As far as I know there's a .ico file in Engine. You can turn other images into this format, since there are converters online.
by Zedtho
August 3rd, 2017, 1:42 pm
Forum: Everything
Topic: Animated Sprites for the Chili framework?
Replies: 48
Views: 14375

Re: Animated Sprites for the Chili framework?

I'm definitely taking advantage of all this :P
by Zedtho
August 3rd, 2017, 1:24 pm
Forum: Everything
Topic: compose frame is underlined?
Replies: 6
Views: 2470

Re: compose frame is underlined?

It will tell you the error (unless Intellisense is just slow and hasn't updated yet) when you build the solution. From the example you gave us I'd think you need to add a } to the end of void game::ComposeFrame () { Like this void Game::ComposeFrame() { } and capitalize game::ComposeFrame() , becaus...
by Zedtho
August 3rd, 2017, 8:38 am
Forum: Everything
Topic: Attack on the Forest
Replies: 57
Views: 21187

Re: Attack on the Forest

The project's doing well, I've been working on sprites. I can't get the Alpha channel to work though (Image is saved as .png from Gimp, 60x100.). I might've not saved it correctly in Gimp, so I'll re-do that, then I'll update this post. Also, to add your new stuff, do I just do the same Engine stuff...
by Zedtho
August 1st, 2017, 8:06 pm
Forum: Everything
Topic: C# winform help
Replies: 2
Views: 1577

Re: C# winform help

Don't know if you'll get much help here, most of us use C++ here. Nonetheless, maybe someone does know the answer to your question.
by Zedtho
August 1st, 2017, 7:46 am
Forum: Everything
Topic: Animated Sprites for the Chili framework?
Replies: 48
Views: 14375

Re: Animated Sprites for the Chili framework?

Thanks a lot for the tutorial! Also, the speed of development is really stunning, keep it up!
by Zedtho
July 31st, 2017, 8:31 am
Forum: Everything
Topic: Noob learns to code in 3 months
Replies: 670
Views: 200564

Re: Noob learns to code in 3 months

Albinopapa wrote: I should do something like what Yumtard did with his power-ups ( managers ),
I'm currently working on a PVE game, so this seemed very interesting. I just came here to ask if you did this in your Spaceballs game so that I could check that out?