Thanks chili
Yeah it's been fun. Porting it to ps4 is no fun tho
Search found 575 matches
- June 5th, 2018, 4:19 pm
- Forum: Everything
- Topic: Noob learns to code in 3 months
- Replies: 670
- Views: 208858
- May 27th, 2018, 1:51 pm
- Forum: Everything
- Topic: snake game for beginners
- Replies: 2
- Views: 1426
Re: snake game for beginners
dont remember the tutorial but i assume dimension 20 means the cells are 20x20 pixels. height and width 10 means the board is 10 cells wide and 10 cells high. so 10x20 pixels wide and high
- May 23rd, 2018, 8:27 pm
- Forum: Everything
- Topic: Noob learns to code in 3 months
- Replies: 670
- Views: 208858
Re: Noob learns to code in 3 months
It's swedish and english. The teachers will do lectures in english if we ask them to. there's a few english speaking students in our class. In my group there's one english speaker so we do all our meetings etc in english. But most of the time we speak swedish to each other unless there's an english ...
- May 23rd, 2018, 3:11 pm
- Forum: Everything
- Topic: Noob learns to code in 3 months
- Replies: 670
- Views: 208858
- May 21st, 2018, 11:12 pm
- Forum: Everything
- Topic: Key press release
- Replies: 11
- Views: 4302
Re: Key press release
Code: Select all
while( !wnd.kbd.KeyIsEmpty() )
{
const Keyboard::Event e = wnd.kbd.ReadKey();
if( e.IsPress() )
{
if( e.GetCode() == VK_SPACE )
{
// code
}
}
}
- May 19th, 2018, 2:40 pm
- Forum: Everything
- Topic: Noob learns to code in 3 months
- Replies: 670
- Views: 208858
Re: Noob learns to code in 3 months
Presentation of our second game project went reallly well. It seemed well received by the audience and we won a prize for pitch of the year.
Working on this project for 9 weeks has been an absolute blast and the group has been awesome.
It's highly likely we'll continue development over the summer
Working on this project for 9 weeks has been an absolute blast and the group has been awesome.
It's highly likely we'll continue development over the summer
- May 14th, 2018, 9:24 pm
- Forum: Everything
- Topic: #define, am I doing it right?
- Replies: 1
- Views: 1181
#define, am I doing it right?
#define no_parameters_at_all () #define the_place_where_my_heart_used_to_be void #define opening_curly_brace { #define closing_curly_brace } #define two_arrows_pointing_to_the_left << #define nuff_said ; #define double_colon :: #define sexually_transmitted_disease std #define print_the_following co...
- May 6th, 2018, 8:23 pm
- Forum: Everything
- Topic: Lesson 8 need help
- Replies: 3
- Views: 1729
Re: Lesson 8 need help
You should post some code. It's hard to debug with no code.
- April 21st, 2018, 6:05 pm
- Forum: Everything
- Topic: Snek function and the brd object
- Replies: 1
- Views: 1280
Re: Snek function and the brd object
The segments know their locations. Snake::Draw basically just calls Segment::Draw which calls Board::DrawSegment. To be able to call Board::DrawSegment from segment, the segments draw function need to get a reference to the board class. When calling Board::DrawSegment you're passing the segments loc...
- April 12th, 2018, 11:39 pm
- Forum: Everything
- Topic: ECS feedback
- Replies: 3
- Views: 1452
Re: ECS feedback
Sorry for late response! Wrote this code kinda quickly and after posting here this little "project" was put on ice due to me being swamped with our game project. Thanks for your input will look into a better way of doing systems once this game project is done :) Like I mentioned the components are p...