Search found 3948 matches

by chili
September 9th, 2020, 6:10 am
Forum: Everything
Topic: SIMD library attempt inf
Replies: 25
Views: 17332

Re: SIMD library attempt inf

avx-512 poggy
when rocket lake comes out, chili gonna make a new build baby
by chili
September 2nd, 2020, 12:31 pm
Forum: Everything
Topic: Advance Techniques for Resolving Circular Dependancies?
Replies: 11
Views: 7596

Re: Advance Techniques for Resolving Circular Dependancies?

Depend on abstractions, not concretions. That is the principle of dependency inversion.
by chili
August 29th, 2020, 2:53 pm
Forum: Everything
Topic: You aren't going to like what you see
Replies: 3
Views: 3386

Re: You aren't going to like what you see

Was this beast spawned from a cursed discussion in Discord? :D
by chili
July 30th, 2020, 2:34 pm
Forum: Everything
Topic: New to Planet Chilli and Youtube videos - Chilli DirectX Framework - Visual Studio 2019
Replies: 2
Views: 3012

Re: New to Planet Chilli and Youtube videos - Chilli DirectX Framework - Visual Studio 2019

You need to right click the solution (or maybe project) in the solution tree view and choose the "retarget" option.
by chili
July 30th, 2020, 7:15 am
Forum: Everything
Topic: Hey chili, Sound API question
Replies: 1
Views: 2041

Re: Hey chili, Sound API question

It's been a few years since I designed that... I believe the basic idea is that specific instantiations of a sound on channels are not individually trackable at the point of interface with the library. I don't see why you can't add that stuff if you want to. Maybe play returns a smart handle object ...
by chili
July 28th, 2020, 12:21 pm
Forum: Everything
Topic: Learned something today
Replies: 7
Views: 4178

Re: Learned something today

Since the geometry doesn't need to be one connected mesh (use indexed triangle list), you can put the quads for many sprites into buffer and render them all with a single draw call, really cutting down overhead. Splitting resources on different channels depending on how dynamic can be huge too. For ...
by chili
July 28th, 2020, 2:00 am
Forum: Everything
Topic: Learned something today
Replies: 7
Views: 4178

Re: Learned something today

So you're going directly with textured quad rendering instead of pixel buffer manipulation. I sort of want to do some videos on that someday, but I don't know if I'll ever get to it. If you wanna max out the perf, definitely look into sprite batching with sprite atlases. You can also put all the cor...
by chili
July 27th, 2020, 4:27 pm
Forum: Everything
Topic: Problem with Git
Replies: 10
Views: 6115

Re: Problem with Git

GitKraken :]
by chili
July 27th, 2020, 4:27 pm
Forum: Everything
Topic: Learned something today
Replies: 7
Views: 4178

Re: Learned something today

Boo.

What you making this 2D drawing pipeline for, and what are you building it on? :]
by chili
July 5th, 2020, 3:23 pm
Forum: Everything
Topic: Raycaster In Chili Framework
Replies: 3
Views: 2924

Re: Raycaster In Chili Framework

Yo, you might wanna check out a dude on YouTube who has videos on both those topics already. I forget the channel name, but I think one name he goes by is "one lone coder". Nevermind, just recalled it while typing this: javidx (or similar).