Search found 189 matches
- August 4th, 2017, 11:43 am
- Forum: Everything
- Topic: compose frame is underlined?
- Replies: 6
- Views: 2490
Re: compose frame is underlined?
Are you using Visual Studio 2017?
- August 4th, 2017, 9:33 am
- Forum: Everything
- Topic: Animated Sprites for the Chili framework?
- Replies: 48
- Views: 14571
Re: Animated Sprites for the Chili framework?
https://github.com/Zedtho/Attack-on-the-Forest
Should've updated the github in the first place, but here you go anyways!
Should've updated the github in the first place, but here you go anyways!
- August 3rd, 2017, 8:42 pm
- Forum: Everything
- Topic: Animated Sprites for the Chili framework?
- Replies: 48
- Views: 14571
Re: Animated Sprites for the Chili framework?
AnimationController m_animController( 1.f, m_stand ); m_animController = AnimationController( 30.f / 900.f, m_walk ); Pretty sure there's an error here, atleast I can't get it to work on my end. I had to do the following: AnimationController m_animController = AnimationController( 1.f, m_stand); Ma...
- August 3rd, 2017, 1:45 pm
- Forum: Everything
- Topic: DEMON194
- Replies: 1
- Views: 1030
Re: DEMON194
As far as I know there's a .ico file in Engine. You can turn other images into this format, since there are converters online.
- August 3rd, 2017, 1:42 pm
- Forum: Everything
- Topic: Animated Sprites for the Chili framework?
- Replies: 48
- Views: 14571
Re: Animated Sprites for the Chili framework?
I'm definitely taking advantage of all this
- August 3rd, 2017, 1:24 pm
- Forum: Everything
- Topic: compose frame is underlined?
- Replies: 6
- Views: 2490
Re: compose frame is underlined?
It will tell you the error (unless Intellisense is just slow and hasn't updated yet) when you build the solution. From the example you gave us I'd think you need to add a } to the end of void game::ComposeFrame () { Like this void Game::ComposeFrame() { } and capitalize game::ComposeFrame() , becaus...
- August 3rd, 2017, 8:38 am
- Forum: Everything
- Topic: Attack on the Forest
- Replies: 57
- Views: 21421
Re: Attack on the Forest
The project's doing well, I've been working on sprites. I can't get the Alpha channel to work though (Image is saved as .png from Gimp, 60x100.). I might've not saved it correctly in Gimp, so I'll re-do that, then I'll update this post. Also, to add your new stuff, do I just do the same Engine stuff...
- August 1st, 2017, 8:06 pm
- Forum: Everything
- Topic: C# winform help
- Replies: 2
- Views: 1593
Re: C# winform help
Don't know if you'll get much help here, most of us use C++ here. Nonetheless, maybe someone does know the answer to your question.
- August 1st, 2017, 7:46 am
- Forum: Everything
- Topic: Animated Sprites for the Chili framework?
- Replies: 48
- Views: 14571
Re: Animated Sprites for the Chili framework?
Thanks a lot for the tutorial! Also, the speed of development is really stunning, keep it up!
- July 31st, 2017, 8:31 am
- Forum: Everything
- Topic: Noob learns to code in 3 months
- Replies: 670
- Views: 202179
Re: Noob learns to code in 3 months
I'm currently working on a PVE game, so this seemed very interesting. I just came here to ask if you did this in your Spaceballs game so that I could check that out?Albinopapa wrote: I should do something like what Yumtard did with his power-ups ( managers ),