Search found 69 matches

by Battlefrog
March 2nd, 2017, 11:29 pm
Forum: Everything
Topic: Cubytes / AssaultCube Devlog - REVIVAL
Replies: 37
Views: 26117

Re: AssaultCube Devlog

Long time no see. Sorry about that, been lazy. And life. Changelogs: Added Sounds, which are bumping into walls, winning the level, and also one for collecting a point Added DeltaTime, AKA Frame-rate Independence :D I'd like to add a list of things I want done with the game in the future. Level End ...
by Battlefrog
February 14th, 2017, 2:02 am
Forum: Everything
Topic: Rastertek
Replies: 7
Views: 2402

Rastertek

http://www.rastertek.com

I've heard that this is a good resource for learning DX11 and such, and I was thinking about learning from this once I get to a more advanced level.

What's your opinion?
by Battlefrog
February 14th, 2017, 1:55 am
Forum: Everything
Topic: Cubytes / AssaultCube Devlog - REVIVAL
Replies: 37
Views: 26117

Re: AssaultCube

Long time no see guys. Been working on school, having a life, and being lazy. Changelog: Added points and a level end (Only displaying, not doing anything) Fixed wall collision on negative widths and heights (HINT: I really didn't. Just not using negative widths and heights) Edited the level a littl...
by Battlefrog
February 6th, 2017, 2:07 am
Forum: Everything
Topic: Cubytes / AssaultCube Devlog - REVIVAL
Replies: 37
Views: 26117

Re: AssaultCube

Made some progress here. Here's a little changelog, if any of you are interested. Changelog: - Added the ability to reset the players x and y position (Respawning) - Added the ability to press 'ESC' to quit - Added a 'counter' for how many times you've respawned, might turn that into a score kind of...
by Battlefrog
February 3rd, 2017, 11:30 pm
Forum: Everything
Topic: Cubytes / AssaultCube Devlog - REVIVAL
Replies: 37
Views: 26117

Cubytes / AssaultCube Devlog - REVIVAL

Copying an idea from TigSource I'll post my progress on AssaultCube. If you don't know what it is, there's a screenshot of the latest version below. Here's the Github: https://github.com/Battlefrog/AssaultCube Be posting progress shortly! Versions! (Open up the spoiler tag, so people won't have to s...
by Battlefrog
February 2nd, 2017, 1:50 am
Forum: Everything
Topic: AssaultCube issue
Replies: 4
Views: 1772

Re: AssaultCube issue

chili wrote: P.S.
When you get to T20, I'm gonna show you something sweet that will let you iterate over all the elements in an array without worrying about their indices. Stay tuned!
Can't wait.
by Battlefrog
February 1st, 2017, 10:07 pm
Forum: Everything
Topic: AssaultCube issue
Replies: 4
Views: 1772

Re: AssaultCube issue

Thank you so much. :)
by Battlefrog
February 1st, 2017, 4:29 pm
Forum: Everything
Topic: AssaultCube issue
Replies: 4
Views: 1772

AssaultCube issue

Hello! For reasons unknown to me I've seem to have created a bug in the drawing of the boxes in the game. It can't be the DrawBox method, since if that didn't work, the Player couldn't be drawn.

Github Link: https://github.com/Battlefrog/AssaultCube

Thanks in advance!
by Battlefrog
January 19th, 2017, 1:55 am
Forum: Everything
Topic: Chili by the Brick
Replies: 10
Views: 3492

Re: Chili by the Brick

chili wrote:I think winrar can do 7z right? I'll check this out when i get home :)

IIRC you have to check a option in the installler, although you could most likely just go to the settings.
by Battlefrog
January 19th, 2017, 1:54 am
Forum: Everything
Topic: plz help
Replies: 4
Views: 1894

Re: plz help

No problem!