Search found 432 matches

by Pindrought
November 22nd, 2013, 6:06 am
Forum: Everything
Topic: [In Progress] My First Game - Opruh Winfry
Replies: 40
Views: 12541

[In Progress] My First Game - Opruh Winfry

I'm working on my first game, Opruh Winfry. Currently the server is . Offline http://www.freewebs.com/smurf-job/opruh%20winfry%201.4.rar Controls: Note: You can also connect a wired Xbox360 Control and move with the left stick and use A to jump. You can't use creative mode with the controller yet. H...
by Pindrought
November 21st, 2013, 1:04 am
Forum: Everything
Topic: HELP!!! Lesson 10 Beginner
Replies: 5
Views: 2405

Re: HELP!!! Lesson 10 Beginner

In case you didn't get it working, here's what i'm using and it's working fine atm. void D3DGraphics::DrawLine(int x1, int y1, int x2, int y2, int r, int g, int b) { int dx = x2 - x1; int dy = y2 - y1; float m = ( float )dy / ( float )dx; float b1 = y1 - m*x1; if( abs( dy ) > abs( dx ) ) { int x; if...
by Pindrought
November 20th, 2013, 9:57 pm
Forum: Everything
Topic: HELP!!! Lesson 10 Beginner
Replies: 5
Views: 2405

Re: HELP!!! Lesson 10 Beginner

Code: Select all

for( int y = y1; y <= y1; y++ )
		{
			int x = m*y + b;
			PutPixel( x,y,r,g,bl );
		}
I can't say if this is the reason for your issue, but it definitely isn't helping. The for loop you're using will only run once regardless of the conditions if dy>dx.
by Pindrought
November 17th, 2013, 12:28 am
Forum: Everything
Topic: Issue accessing struct in Game class
Replies: 5
Views: 2232

Re: Is it possible to call a function in game from outside g

Nvm got it figured out tyvm LuisR14
by Pindrought
November 16th, 2013, 3:25 pm
Forum: Everything
Topic: Issue accessing struct in Game class
Replies: 5
Views: 2232

Re: Is it possible to call a function in game from outside g

read 5th post homies
by Pindrought
November 16th, 2013, 2:49 pm
Forum: Everything
Topic: Issue accessing struct in Game class
Replies: 5
Views: 2232

Issue accessing struct in Game class

Read 5th post
by Pindrought
November 16th, 2013, 2:40 pm
Forum: Everything
Topic: Program pausing on minimize
Replies: 3
Views: 1751

Re: Program pausing on minimize

LuisR14 wrote:are you trying to say that you want it to pause when minimized? or is it the other way, you want it to 'not' pause when you minimize it? :?:
It fixed itself, my apologies, I don't know what was causing it.
by Pindrought
November 16th, 2013, 3:37 am
Forum: Everything
Topic: Program pausing on minimize
Replies: 3
Views: 1751

Program pausing on minimize

Anyone know how to fix the issue where if the program is minimized, it is paused?
Thanks
by Pindrought
September 27th, 2013, 7:24 pm
Forum: Everything
Topic: Platformer Gravity Issue
Replies: 5
Views: 2473

Re: Platformer Gravity Issue

Multibyte wrote:I'll keep this in mind. It sounds like the kind of issue one may encounter any time.
Keep in mind though, if you were to use float values or double values(<-overkill imo) for the x/y values then this would cancel out the issue.
by Pindrought
September 27th, 2013, 1:38 pm
Forum: Everything
Topic: Platformer Gravity Issue
Replies: 5
Views: 2473

Re: Platformer Gravity Issue

Nice work figuring it out yourself. Thank you! In case anyone is wondering why it wasn't working before, i've finally realized why. Ints are always truncated. I was adding/subtracting a float value from both ints. Since ints aren't rounded, this was an issue. Example: Let's say gravity is now at 1....