Search found 721 matches

by MrGodin
February 7th, 2014, 8:55 pm
Forum: Everything
Topic: [Solved] What does this error mean?
Replies: 3
Views: 1467

Re: What does this error mean?

Seems like maybe you ran out of bounds on an array during destructing ?. I had this error before and i think it was due to overrunning array sizes ... hard to say without code.
by MrGodin
February 7th, 2014, 8:45 pm
Forum: Everything
Topic: Breaks, speeding into the up direction.
Replies: 9
Views: 3202

Re: Breaks, speeding into the up direction.

I ran this on my machine and all was well except for the same issue i had, was when i press left - up - space, the space key gets nulled and doesn't respond but only with that 3 key combo. I since used the "S" key to replace the space in my code and all 3 key combos work now. I did a little digging ...
by MrGodin
February 6th, 2014, 5:13 pm
Forum: Everything
Topic: Does the text line up ?
Replies: 4
Views: 1830

Re: Does the text line up ?

haha ya eh, no spell checker in my code .. haha ohh welll i can fix that lol
by MrGodin
February 5th, 2014, 7:41 pm
Forum: Everything
Topic: Better Keyboard Controls
Replies: 3
Views: 1797

Re: Better Keyboard Controls

heres a little something i came up with that i "borrowed" from DXUT camera controls, works well for me, although, it implements a lot different then Chili's keyboard routines Header .. enum MoveKeys { MOVE_LEFT = 0, MOVE_RIGHT, MOVE_UP, MOVE_DOWN, FIRE_SHOT, DROP_BOMB, START_GAME, PAUSE_GAME, CTRL_K...
by MrGodin
February 5th, 2014, 5:31 pm
Forum: Everything
Topic: Does the text line up ?
Replies: 4
Views: 1830

Re: Does the text line up ?

hey thanks for the input.. as i was reading your response i realized something .. haha, i didn't scale my bounding "HotSpot" rectangle wrapper around the text.. dohhhh... so will do a new build and see what happens .. haha .. thanks again for the insight ;) .
Cheers
by MrGodin
February 5th, 2014, 4:16 pm
Forum: Everything
Topic: Does the text line up ?
Replies: 4
Views: 1830

Does the text line up ?

Hey folks am looking to see how this renders on others machines. Am wondering if my text lines up with the mouse. I should change color when the mouse goes over it ect. would appreciate some feedback, thanks.
The resolution i use is 1280/768
by MrGodin
February 1st, 2014, 10:34 pm
Forum: Everything
Topic: My first game
Replies: 5
Views: 3546

Re: My first game

And you're on your way to programming bliss :D ..
Keep up the good work
by MrGodin
February 1st, 2014, 5:22 pm
Forum: Everything
Topic: DirectX 11 Matrices
Replies: 5
Views: 2333

Re: DirectX 11 Matrices

I suppose what you can do is make the camera stationary then set a binding box if you will. Constrain movement in the world space to be relative to the screen eg D3DXVECTOR3 Min = -10,-10,0, D3DXVECTOR3 Max = 10, 10,0. zero on the z since you just want side to side movement. Then you set your Veloci...
by MrGodin
January 29th, 2014, 8:43 pm
Forum: Everything
Topic: Game Update
Replies: 4
Views: 1879

Re: Game Update

Ya, Borland rocks, especially the AnsiString, StringLists ect .. i love it, so easy to use.
by MrGodin
January 29th, 2014, 3:39 am
Forum: Everything
Topic: Game Update
Replies: 4
Views: 1879

Re: Game Update

I have a copy of Borland c++ Builder 5 i use on the ole' XP machine. I bought it about ohh 13 yrs ago and it still builds on XP. It's pretty cool to use for apps. It only supports directx up to 7 otherwise i'd still use it for games.