@krautersuppe
Ok, so there is now a german let's play (not mine) https://www.youtube.com/watch?v=cn2sX6Dg1-8&t=0s
And i made a one run video without commentary - https://www.youtube.com/watch?v=JbxEV01NjM4
Search found 32 matches
- April 27th, 2020, 10:31 am
- Forum: Everything
- Topic: My first release!
- Replies: 9
- Views: 4676
- April 25th, 2020, 4:59 pm
- Forum: Everything
- Topic: My first release!
- Replies: 9
- Views: 4676
Re: My first release!
@krautersuppe
Hmm, rolling back to D3D9 doesn't seem to be a trivial task. But I think that making a D3D9 and D3D12 versions of the game will be a valuable experience.
For now, making a let's play sounds good. I should be able to make one in a day or two.
Hmm, rolling back to D3D9 doesn't seem to be a trivial task. But I think that making a D3D9 and D3D12 versions of the game will be a valuable experience.
For now, making a let's play sounds good. I should be able to make one in a day or two.
- April 24th, 2020, 8:22 am
- Forum: Everything
- Topic: My first release!
- Replies: 9
- Views: 4676
Re: My first release!
@WilsonHuang. I'm really glad you enjoyed the game!
I'd say that I started to learn programming about 5 years ago at the school, but only last half a year I worked hard.
I'd say that I started to learn programming about 5 years ago at the school, but only last half a year I worked hard.
- April 23rd, 2020, 9:57 pm
- Forum: Everything
- Topic: My first release!
- Replies: 9
- Views: 4676
My first release!
Hey everyone! Gonna write a bit of an essay here, so if you are interested in the game, but not in my experience, feel free to skip everything but download link. Google drive with a .zip https://drive.google.com/drive/folders/1hYwT-ENixaj0qaTTGj2uAelsRLLV6L8P Source code: https://gitlab.com/AleksiyC...
- April 23rd, 2020, 8:21 pm
- Forum: Everything
- Topic: Snek Assertion Failed
- Replies: 9
- Views: 4115
Re: Snek Assertion Failed
Did you try using visual studio debugger? Chili has a tutorial on it https://www.youtube.com/watch?v=h2l2D0u ... ex=15&t=0s
This way you will be able to find out at what exact point ate assertion fails
This way you will be able to find out at what exact point ate assertion fails
- April 23rd, 2020, 8:16 pm
- Forum: Everything
- Topic: getting cryptic compilers errors
- Replies: 3
- Views: 2087
Re: getting cryptic compilers errors
This .cpp file can't be compiled by itself, so i cant see the error you are having. Either Send a screenshot of the error or all .cpp and .h files that you have in the project.
- January 12th, 2020, 10:59 am
- Forum: Everything
- Topic: Visual Studio editing tricks
- Replies: 10
- Views: 4011
Re: Visual Studio editing tricks
I also find Ctrl + M, O (for collapsing) and Ctrl + M, P (for stopping collapsing) quite useful.
By the way, I often accidentally put bookmarks (Ctrl + K, K). Does anyone actually use those for anything?
By the way, I often accidentally put bookmarks (Ctrl + K, K). Does anyone actually use those for anything?
- January 7th, 2020, 4:41 pm
- Forum: Everything
- Topic: Visual Studio editing tricks
- Replies: 10
- Views: 4011
Re: Visual Studio editing tricks
Yea, i also use these a lot. But i prefere selecting rectangular regions with mouse (holding alt and selecting). Also didn't know about swaping lines of code with 'alt' - seems neat.
- December 8th, 2019, 1:16 pm
- Forum: Everything
- Topic: HW3D exception throwing thing
- Replies: 9
- Views: 4195
Re: HW3D exception throwing thing
Its weird, but the main window handles messages even after that exception was caught for as long as you dont press 'abort'. It does not happen when exception is thrown not from Graphics constructor, but from game.go() for example. I think I've got this. The reason the Window class is not unregistere...
- December 5th, 2019, 5:42 pm
- Forum: Everything
- Topic: HW3D exception throwing thing
- Replies: 9
- Views: 4195
Re: HW3D exception throwing thing
About 2 Graphics classes: i dont expect them to work together (because they draw to different buffers and only one can be presented to the screen (what i did not expect is when i left both EndFrame() function active, instead of only seing the screen, rendered by the Graphics class that posseses the ...