Search found 69 matches
- June 16th, 2017, 4:39 am
- Forum: Everything
- Topic: TankZ - Invasion mode added (version 3.2 available)
- Replies: 31
- Views: 15728
Re: TankZ - Invasion mode added (version 3.2 available)
What a bump krauter
- June 16th, 2017, 3:46 am
- Forum: Everything
- Topic: Cubytes / AssaultCube Devlog - REVIVAL
- Replies: 37
- Views: 27828
Re: Cubytes / AssaultCube Devlog - REVIVAL
Alright. Good things happened. I cranked out the Level Class. It's down below. It's neat. It bulids. That's all I need. Tomorrow, I'll refine it and add the missing pieces. Then I'll test. That'll be fun. -_- Hopefully, if all goes to plan, you guys might see an Alpha 3 in the next two days. ;) Leve...
- June 16th, 2017, 2:05 am
- Forum: Everything
- Topic: Cubytes / AssaultCube Devlog - REVIVAL
- Replies: 37
- Views: 27828
Re: Cubytes / AssaultCube Devlog - REVIVAL
UPDATE: I'm chugging along with this Level class. It's been a bitch, but hopefully in the next few nights I'll crank it out. In the mean time, here's the level class, and let me know if I should do things differently. (HINT: I SHOULD). .h class Level { public: bool operator == ( Level &level); // Ad...
- June 6th, 2017, 5:14 pm
- Forum: Everything
- Topic: Cubytes / AssaultCube Devlog - REVIVAL
- Replies: 37
- Views: 27828
Re: Cubytes / AssaultCube Devlog - REVIVAL
Sounds like the sound file is being repeated every frame instead of being allowed to finish before starting over. Yep, that's what was happening. I tried to do a collision revamp (common functions rather than just a copy+paste) but my implementation didn't seem to work for some functions, namely th...
- June 4th, 2017, 5:01 am
- Forum: Everything
- Topic: Cubytes / AssaultCube Devlog - REVIVAL
- Replies: 37
- Views: 27828
- June 4th, 2017, 1:01 am
- Forum: Everything
- Topic: New Project?
- Replies: 8
- Views: 2673
Re: New Project?
Like the URL on that picture
- June 3rd, 2017, 9:09 pm
- Forum: Everything
- Topic: Cubytes / AssaultCube Devlog - REVIVAL
- Replies: 37
- Views: 27828
Re: Cubytes / AssaultCube Devlog - ALPHA 2.5 DL
Reviving the dead thread to update you guys on what's been the big deal. Without telling either myself or you guys, I accidentally put myself on hiatus with respect to Cubytes' development. I apologize for this action. I was behaving selfish. However, let's focus on what we're all here for: Cubytes,...
- April 3rd, 2017, 1:03 am
- Forum: Everything
- Topic: Cubytes / AssaultCube Devlog - REVIVAL
- Replies: 37
- Views: 27828
Re: Cubytes / AssaultCube Devlog - ALPHA 2 DL
Alpha! 2.5! Is! Here! The only reasons this exists is this: Alpha 3 will rewrite a core system, the levels, and will quite possibly take some time. Alpha 2 was kind of shit, in my opinion. Anyway, without further opposition, here's the changelog! Changelog: Added PlayerRespawn sound Added Backgroun...
- March 27th, 2017, 10:04 pm
- Forum: Everything
- Topic: Noob learns to code in 3 months
- Replies: 670
- Views: 202323
Re: Noob learns to code in 3 months
Not him, but most likely linking #includes and library files.Do you have vs2017? If so how did you set it up?
And by the way, if you have time can you tell me how you implimented your background music playing without blocking out every single other sounds? That's where I'm at
- March 27th, 2017, 1:10 am
- Forum: Everything
- Topic: Cubytes / AssaultCube Devlog - REVIVAL
- Replies: 37
- Views: 27828
Re: Cubytes / AssaultCube Devlog - ALPHA 1 DL
Hello! ALPHA 2 is released! You can find the Download below, but first, here's some changes! Changelog: Added a temp titlescreen (It's the Gameover thing... very fitting I know :lol: ) Added ChiliSoundPackv2, which allows me to play .mp3 files! Changed the window title to Cubytes - Affirming the nam...