I created a Trello board for monitoring my progress on the game.
It won't die, I promise.
https://trello.com/b/TiNYWGFh/cubytes
Search found 69 matches
- June 19th, 2017, 2:36 am
- Forum: Everything
- Topic: Cubytes / AssaultCube Devlog - REVIVAL
- Replies: 37
- Views: 28290
- June 19th, 2017, 1:44 am
- Forum: Everything
- Topic: Cubytes / AssaultCube Devlog - REVIVAL
- Replies: 37
- Views: 28290
Re: Cubytes / AssaultCube Devlog - REVIVAL
Encapsulated the shit outta the level code, or at least the things I NEED to encapsulate. :lol: Tomorrow I'll work through the Intermediate series to FileIO, and see if that solves my problems :P Here's the code, if any of you are interested. #pragma once #include "Block.h" #include "Player.h" #incl...
- June 18th, 2017, 8:05 pm
- Forum: Everything
- Topic: [HELP] Grid based collision
- Replies: 1
- Views: 1366
Re: [HELP] Grid based collision
Forgot this -> ]
- June 18th, 2017, 5:18 pm
- Forum: Everything
- Topic: Learning
- Replies: 4
- Views: 1967
Re: Learning
The best way is to imagine yourself 2 or 3 years down the line not doing the thing you wanted because you didn't feel like it.ceofil wrote:How do you deal with burnouts?
You feel like shit, so you keep working at it.
- June 18th, 2017, 5:13 pm
- Forum: Everything
- Topic: Using virtualbox to play with C++
- Replies: 6
- Views: 2524
Re: Using virtualbox to play with C++
Just going to take a wild guess and a Intel i3/5 or a Xeon.chili wrote:What cpu does your mac have?
- June 18th, 2017, 3:38 am
- Forum: Everything
- Topic: Cubytes / AssaultCube Devlog - REVIVAL
- Replies: 37
- Views: 28290
Re: Cubytes / AssaultCube Devlog - REVIVAL
Alright, I finished a rough state of level loading. Next up on the agenda is to figure out FileIO, so I can load information about levels from txt files. It'll make it easier to maintain and create levels. After that I'll be working on getting the system to work in the game. :) Hold tight. Alpha 3 w...
- June 17th, 2017, 6:06 pm
- Forum: Everything
- Topic: Cubytes / AssaultCube Devlog - REVIVAL
- Replies: 37
- Views: 28290
Re: Cubytes / AssaultCube Devlog - REVIVAL
Sorry about the iterator thing, don't have your code, so couldn't test what I wrote. You're fine albinopapa. Besides, you gave me inspiration! Not sure what that is but it looks cool. :lol: New project in the works after Cubytes. It'll be using Unity, and it'll be quite odd. It'll be a exploration ...
- June 17th, 2017, 3:46 am
- Forum: Everything
- Topic: Cubytes / AssaultCube Devlog - REVIVAL
- Replies: 37
- Views: 28290
Re: Cubytes / AssaultCube Devlog - REVIVAL
Tonight went alright. As albinopapa suggested, I implimented his advice - slightly. For some reason, I couldn't get the iterator working (Most likely because I didn't know how it works :lol: ), so I settled for this instead: bool foundLevel = false; if (foundLevel == false) { for (int i = 0; i < num...
- June 17th, 2017, 1:20 am
- Forum: Everything
- Topic: Cubytes / AssaultCube Devlog - REVIVAL
- Replies: 37
- Views: 28290
Re: Cubytes / AssaultCube Devlog - REVIVAL
Cooked up something for the project after Cubytes is finished. GX19 is the working title. https://i.imgur.com/FlTOjdy.png And yes, that's what the game will look like. I'm aiming for a old graphics card showcase look. (But apparently way shittier... :lol: ) Also, not far off from LSD: Dream Emulator...
- June 16th, 2017, 5:25 pm
- Forum: Everything
- Topic: Cubytes / AssaultCube Devlog - REVIVAL
- Replies: 37
- Views: 28290
Re: Cubytes / AssaultCube Devlog - REVIVAL
Wow albinopapa, that's pretty neat!
For sure I'll put that in!
For sure I'll put that in!