Search found 3948 matches
- January 31st, 2012, 3:52 pm
- Forum: Everything
- Topic: Forum is dying.
- Replies: 26
- Views: 12986
Re: Forum is dying.
Will tequila and stale Cheetos do?
- January 31st, 2012, 1:28 pm
- Forum: Everything
- Topic: Forum is dying.
- Replies: 26
- Views: 12986
Re: Forum is dying.
Hmmm, we need someone to administer the Sacrament of Extreme Unction.
Either of you guys wouldn't happen to be ordained priests would you?
Either of you guys wouldn't happen to be ordained priests would you?
- January 29th, 2012, 3:09 pm
- Forum: Everything
- Topic: Website
- Replies: 3
- Views: 3188
Re: Website
That would be part of PHPBB.
- January 29th, 2012, 3:08 pm
- Forum: Everything
- Topic: OpenGl vs DirectX
- Replies: 3
- Views: 3881
Re: OpenGl vs DirectX
You're partially correct. OpenGL is more of an open standard than DirectX. However, there are no royalties required for PC games which use the DirectX API (Xbox is a different story).
- January 29th, 2012, 2:42 am
- Forum: Everything
- Topic: Website
- Replies: 3
- Views: 3188
Re: Website
Yeah, I guess I did. Depends on what you mean by "create" though.
I didn't code all the pages from scratch, if that's what you mean. It's just standard Wordpress and PHPBB. The most coding I've done for this site is some modifications to the PHPBB style sheets.
I didn't code all the pages from scratch, if that's what you mean. It's just standard Wordpress and PHPBB. The most coding I've done for this site is some modifications to the PHPBB style sheets.
- January 27th, 2012, 4:49 pm
- Forum: Everything
- Topic: Homework Assignment Episode 9
- Replies: 9
- Views: 7829
Re: Homework Assignment Episode 9
Hope this helps: ***************************************************************************************** * Chili DirectX Framework Version 11.12.17 * * Game.cpp * * Copyright 2011 PlanetChili.net * * * * This file is part of The Chili DirectX Framework. * * * * The Chili DirectX Framework is free ...
- January 27th, 2012, 2:56 am
- Forum: Everything
- Topic: Homework Assignment Episode 9
- Replies: 9
- Views: 7829
Re: Homework Assignment Episode 9
for( int xCount = x1 = 100 ; xCount < x1 + width ; xCount++) The red part is evil, kill it!! What the red statement does is: First, set the value of x1 to 100. Second, set the value of xCount to the value of x1 (100). If you do this, no matter what x1 is, it will always be set to 100 when you enter...
- January 26th, 2012, 10:56 am
- Forum: Everything
- Topic: Homework Assignment Episode 9
- Replies: 9
- Views: 7829
Re: Homework Assignment Episode 9
The variables width and height are parameter variables used inside the draw function. You don't really "initialize" parameter variables, because they start off initialized with the values passed to the function as soon as you enter the function.
- January 26th, 2012, 10:50 am
- Forum: Everything
- Topic: Question for Chili
- Replies: 1
- Views: 3682
Re: Question for Chili
I've made money doing programming as a design engineer, but not for a game company.
When I worked for a control systems manufacturer I did a lot of programming for embedded systems (microcontrollers and FPGA stuff).
When I worked for a control systems manufacturer I did a lot of programming for embedded systems (microcontrollers and FPGA stuff).
- January 25th, 2012, 2:38 am
- Forum: Everything
- Topic: Homework Assignment Episode 9
- Replies: 9
- Views: 7829
Re: Homework Assignment Episode 9
But, whenever these function parameters need to be changed, they should be variables themself right? And I don't know how to do that, since the function called in the ComposeFrame section only takes parameter values right? It does not allow you to change these values as a user of the program... Hea...