Search found 42 matches
- March 21st, 2017, 10:00 am
- Forum: Everything
- Topic: Please Review my game :D
- Replies: 7
- Views: 4164
Re: Please Review my game :D
Cool! You did not implement the rockade though? Also, there is one more obscure move to implement, named "en passant", see https://www.youtube.com/watch?v=0fcvS9lvbs8 :) Gotta be complete eh :p Otherwise a solid base to make a chess game, gfx are top notch, no glitches. Works good, keep it up! Can'...
- March 20th, 2017, 9:04 pm
- Forum: Everything
- Topic: Please Review my game :D
- Replies: 7
- Views: 4164
Please Review my game :D
well after 47 hours and 2 mins :D , i finally finished my first project (from scratch) using chilli framework and some help from chilli himself + some other members in discord (thanks to all and everyone of them) actually i lied, i just finished the first phase of my game which is Graphics and imple...
- March 1st, 2017, 5:32 pm
- Forum: Everything
- Topic: Fully Functional Chess Game (Performance issues)
- Replies: 11
- Views: 3950
Re: Fully Functional Chess Game (Performance issues)
fair enough.... but problem is: what i will trade for the next mistake?
can you make me another offer, Half ball maybe? after all i'am an old citizen here. T_T
can you make me another offer, Half ball maybe? after all i'am an old citizen here. T_T
- March 1st, 2017, 10:10 am
- Forum: Everything
- Topic: Fully Functional Chess Game (Performance issues)
- Replies: 11
- Views: 3950
Re: Fully Functional Chess Game (Performance issues)
oh well.... that's so frustrating, i was pretty sure that i tested it with release....
but looks like this isn't the case x_X
anyways, thanks guys for testing it out. and thanks For removing those annoying warnings too
but looks like this isn't the case x_X
anyways, thanks guys for testing it out. and thanks For removing those annoying warnings too
- February 26th, 2017, 11:47 am
- Forum: Everything
- Topic: Fully Functional Chess Game (Performance issues)
- Replies: 11
- Views: 3950
Re: Fully Functional Chess Game (Performance issues)
in both cases there is a major slowdown...i think i should mention that , iam using sprites (bmp files)chili wrote:(I am assuming you are building and running in Release, and not Debug).
- February 25th, 2017, 8:24 pm
- Forum: Everything
- Topic: Fully Functional Chess Game (Performance issues)
- Replies: 11
- Views: 3950
Re: Fully Functional Chess Game (Performance issues)
it maybe because you don't have the right version of visual studio or maybe you don't have Directx installed on your pc...
does a clean solution of Chili framework opens with you?Zedtho wrote: but I can't seem to open the .sln file to open the code.
- February 25th, 2017, 2:39 pm
- Forum: Everything
- Topic: Fully Functional Chess Game (Performance issues)
- Replies: 11
- Views: 3950
Fully Functional Chess Game (Performance issues)
hi there, Planet Chili :D . i wanted to use all my C++ "chilian" knowledge so i made this project from scratch using chilli framework 2016 and ofcourse learned from his tutorials (finished old series and some parts of HUGS). but its still a bit un-complete, there is some rules i didn't implement yet...
- October 2nd, 2016, 11:08 am
- Forum: Everything
- Topic: chili framework unable to Run
- Replies: 2
- Views: 1326
Re: chili framework unable to Run
yea removing this line and its preprocessor block solved it, thanks
- October 2nd, 2016, 1:44 am
- Forum: Everything
- Topic: chili framework unable to Run
- Replies: 2
- Views: 1326
chili framework unable to Run
Did anyone encounter this issue before.?
it happened exactly after updating win 10 to version 1607
i tried to uninstall then re-install directX sdk (june 2010) but that didn't work.
(visual studio 2015 community / chili framework 2016)
it happened exactly after updating win 10 to version 1607
i tried to uninstall then re-install directX sdk (june 2010) but that didn't work.
(visual studio 2015 community / chili framework 2016)
- September 22nd, 2016, 12:39 pm
- Forum: Everything
- Topic: Collision [SOLVED]
- Replies: 9
- Views: 2732
Re: Collision
i understand now that whatever happens, if the normal is horizontal or vertical the respective component will just Flip regardless of the ball velocity. if that's the case, then its worth considering other fancy ways of making predictable but interesting collision. basically a collision which requir...